1 | ///////////////////////////////////////////////////////////////////////////  |
2 | //  |
3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas  |
4 | // Digital Ltd. LLC  |
5 | //   |
6 | // All rights reserved.  |
7 | //   |
8 | // Redistribution and use in source and binary forms, with or without  |
9 | // modification, are permitted provided that the following conditions are  |
10 | // met:  |
11 | // * Redistributions of source code must retain the above copyright  |
12 | // notice, this list of conditions and the following disclaimer.  |
13 | // * Redistributions in binary form must reproduce the above  |
14 | // copyright notice, this list of conditions and the following disclaimer  |
15 | // in the documentation and/or other materials provided with the  |
16 | // distribution.  |
17 | // * Neither the name of Industrial Light & Magic nor the names of  |
18 | // its contributors may be used to endorse or promote products derived  |
19 | // from this software without specific prior written permission.   |
20 | //   |
21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  |
22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  |
23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR  |
24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT  |
25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  |
26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT  |
27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,  |
28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY  |
29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT  |
30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE  |
31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  |
32 | //  |
33 | ///////////////////////////////////////////////////////////////////////////  |
34 |   |
35 |   |
36 | #ifndef INCLUDED_IMF_RGBA_H  |
37 | #define INCLUDED_IMF_RGBA_H  |
38 |   |
39 | //-----------------------------------------------------------------------------  |
40 | //  |
41 | // class Rgba  |
42 | //  |
43 | //-----------------------------------------------------------------------------  |
44 |   |
45 | #include "half.h"  |
46 | #include "ImfNamespace.h"  |
47 |   |
48 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER  |
49 |   |
50 |   |
51 | //  |
52 | // RGBA pixel  |
53 | //  |
54 |   |
55 | struct Rgba  |
56 | {  |
57 | half r;  |
58 | half g;  |
59 | half b;  |
60 | half a;  |
61 |   |
62 | Rgba () {}  |
63 | Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}  |
64 | };  |
65 |   |
66 |   |
67 | //  |
68 | // Channels in an RGBA file  |
69 | //  |
70 |   |
71 | enum RgbaChannels  |
72 | {  |
73 | WRITE_R = 0x01, // Red  |
74 | WRITE_G = 0x02, // Green  |
75 | WRITE_B = 0x04, // Blue  |
76 | WRITE_A = 0x08, // Alpha  |
77 |   |
78 | WRITE_Y = 0x10, // Luminance, for black-and-white images,  |
79 | // or in combination with chroma  |
80 |   |
81 | WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY,  |
82 | // supported only for scanline-based files)  |
83 |   |
84 | WRITE_RGB = 0x07, // Red, green, blue  |
85 | WRITE_RGBA = 0x0f, // Red, green, blue, alpha  |
86 |   |
87 | WRITE_YC = 0x30, // Luminance, chroma  |
88 | WRITE_YA = 0x18, // Luminance, alpha  |
89 | WRITE_YCA = 0x38 // Luminance, chroma, alpha  |
90 | };  |
91 |   |
92 |   |
93 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT  |
94 |   |
95 |   |
96 |   |
97 |   |
98 |   |
99 | #endif  |
100 | |