1 | // tCubemap.cpp  |
2 | //  |
3 | // A cubemap is simply a collection of 6 tTextures. By convention each tTexture has layers of the same pixel format. A  |
4 | // tCubemap may be created from a dds file (assuming the dds file contains a cubemap) or from multiple tTextures. When  |
5 | // construction from a dds is performed, it chooses a different image to load into the tTexture for each cubemap side.  |
6 | // When constructing from tTextures directly it is the user's responsibility to supply the necessary tTextures in the  |
7 | // correct format before constructing a tCubemap. tCubemaps can also save and load themselves into a tChunk-based  |
8 | // format. They do this by looping through their tTextures and calling their individual Save/Load functions.  |
9 | //  |
10 | // ATI has a tool called CubeMapGen 1.1 which is useful for making your own cube map dds files. Its installer also  |
11 | // installs some example dds cube maps to play with. The CubeMapGen tool (as of v1.1) does NOT generate valid DXT1  |
12 | // compressed cubemap files. The header is incorrect and the data is not compressed.  |
13 | //  |
14 | // nVidia's DDS tools can also generate dds cubemaps straight from photoshop. Just pull down the combo-box that usually  |
15 | // says "2D TEXTURE" and there'll be an option for cubemaps. The nVidia dds plugin for photoshop does not have this  |
16 | // issues with texture compression and cubemaps.  |
17 | //  |
18 | // The order of the images for a cubemap are +x -x +y -y +z -z. In the CubeMapGen tool the option for OpenGL and DX  |
19 | // coord systems only affects the export of cube map faces -- it does not, apparently, affect the output dds cubemap.  |
20 | // i.e. It seems the faces should always be specified using a LH coord system. The OpenGL calls for specifying a  |
21 | // cubemap are also left handed which is inconsistent with other parts of the OpenGL API.  |
22 | //  |
23 | // Copyright (c) 2006, 2017, 2019, 2020 Tristan Grimmer.  |
24 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
25 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
26 | //  |
27 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
28 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
29 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
30 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
31 | // PERFORMANCE OF THIS SOFTWARE.  |
32 |   |
33 | #include "Image/tCubemap.h"  |
34 | using namespace tImage;  |
35 |   |
36 |   |
37 | bool tCubemap::IsValid() const  |
38 | {  |
39 | for (int side = 0; side < int(tSide::NumSides); side++)  |
40 | if ((Sides[side].Side != tSide::Invalid) && Sides[side].Texture.IsValid())  |
41 | return true;  |
42 |   |
43 | return false;  |
44 | }  |
45 |   |
46 |   |
47 | bool tCubemap::AllSidesOpaque() const  |
48 | {  |
49 | for (int side = 0; side < int(tSide::NumSides); side++)  |
50 | if ((Sides[side].Side != tSide::Invalid) && Sides[side].Texture.IsValid() && !Sides[side].Texture.IsOpaque())  |
51 | return false;  |
52 |   |
53 | return true;  |
54 | }  |
55 |   |
56 |   |
57 | void tCubemap::Clear()  |
58 | {  |
59 | for (int side = 0; side < int(tSide::NumSides); side++)  |
60 | {  |
61 | Sides[side].Side = tSide::Invalid;  |
62 | Sides[side].Texture.Clear();  |
63 | }  |
64 | }  |
65 |   |
66 |   |
67 | bool tCubemap::Load(const tString& ddsFile, bool reverseRowOrder)  |
68 | {  |
69 | Clear();  |
70 | if ((tSystem::tGetFileType(ddsFile) != tSystem::tFileType::DDS) || !tSystem::tFileExists(ddsFile))  |
71 | return false;  |
72 |   |
73 | tImageDDS dds(ddsFile, reverseRowOrder);  |
74 | if (!dds.IsValid() || !dds.IsCubemap())  |
75 | return false;  |
76 |   |
77 | return Set(dds);  |
78 | }  |
79 |   |
80 |   |
81 | bool tCubemap::Set(tImageDDS& dds)  |
82 | {  |
83 | Clear();  |
84 | if (!dds.IsValid() || !dds.IsCubemap())  |
85 | return false;  |
86 |   |
87 | tList<tLayer> layerSet[tImageDDS::tSurfIndex_NumSurfaces];  |
88 | tStaticAssert(int(tSide::NumSides) == tImageDDS::tSurfIndex_NumSurfaces);  |
89 | dds.StealCubemapLayers(layerSet);  |
90 |   |
91 | for (int side = 0; side < int(tSide::NumSides); side++)  |
92 | {  |
93 | Sides[side].Side = tSide(side);  |
94 | Sides[side].Texture.Set(layerSet[side]);  |
95 | }  |
96 |   |
97 | if (!IsValid())  |
98 | {  |
99 | Clear();  |
100 | return false;  |
101 | }  |
102 |   |
103 | return true;  |
104 | }  |
105 |   |
106 |   |
107 | bool tCubemap::Load  |
108 | (  |
109 | const tString& imageFilePosX, const tString& imageFileNegX,  |
110 | const tString& imageFilePosY, const tString& imageFileNegY,  |
111 | const tString& imageFilePosZ, const tString& imageFileNegZ,  |
112 | bool generateMipMaps, tPixelFormat pixelFormat, tTexture::tQuality quality, int forceWidth, int forceHeight  |
113 | )  |
114 | {  |
115 | Clear();  |
116 | tPicture posX(imageFilePosX); tPicture negX(imageFileNegX);  |
117 | tPicture posY(imageFilePosY); tPicture negY(imageFileNegY);  |
118 | tPicture posZ(imageFilePosZ); tPicture negZ(imageFileNegZ);  |
119 | return Set  |
120 | (  |
121 | posX, negX, posY, negY, posZ, negZ,  |
122 | generateMipMaps, pixelFormat, quality, forceWidth, forceHeight  |
123 | );  |
124 | }  |
125 |   |
126 |   |
127 | bool tCubemap::Set  |
128 | (  |
129 | tPicture& imagePosX, tPicture& imageNegX,  |
130 | tPicture& imagePosY, tPicture& imageNegY,  |
131 | tPicture& imagePosZ, tPicture& imageNegZ,  |
132 | bool generateMipMaps, tPixelFormat pixelFormat, tTexture::tQuality quality, int forceWidth, int forceHeight  |
133 | )  |
134 | {  |
135 | Clear();  |
136 |   |
137 | tTexture textures[int(tSide::NumSides)];  |
138 | textures[0].Set(imagePosX, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight);  |
139 | textures[1].Set(imageNegX, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight);  |
140 | textures[2].Set(imagePosY, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight);  |
141 | textures[3].Set(imageNegY, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight);  |
142 | textures[4].Set(imagePosZ, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight);  |
143 | textures[5].Set(imageNegZ, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight);  |
144 |   |
145 | for (int side = 0; side < int(tSide::NumSides); side++)  |
146 | {  |
147 | Sides[side].Side = textures[side].IsValid() ? tSide(side) : tSide::Invalid;  |
148 |   |
149 | // Steal the layers from the texture and give them to the cubemap.  |
150 | tList<tLayer> layers;  |
151 | textures[side].StealLayers(layers);  |
152 | Sides[side].Texture.Set(layers);  |
153 | }  |
154 |   |
155 | if (!IsValid())  |
156 | {  |
157 | Clear();  |
158 | return false;  |
159 | }  |
160 |   |
161 | return true;  |
162 | }  |
163 |   |
164 |   |
165 | tTexture* tCubemap::GetSide(tSide side)  |
166 | {  |
167 | if (!IsValid())  |
168 | return nullptr;  |
169 |   |
170 | return &Sides[int(side)].Texture;  |
171 | }  |
172 |   |
173 |   |
174 | void tCubemap::Save(tChunkWriter& chunk) const  |
175 | {  |
176 | chunk.Begin(tChunkID::Image_Cubemap);  |
177 | {  |
178 | chunk.Begin(tChunkID::Image_CubemapProperties);  |
179 | {  |
180 | chunk.Write( AllSidesOpaque() );  |
181 | }  |
182 | chunk.End();  |
183 |   |
184 | chunk.Begin(tChunkID::Image_CubemapSides);  |
185 | {  |
186 | for (int side = 0; side < int(tSide::NumSides); side++)  |
187 | {  |
188 | if ((Sides[side].Side == tSide::Invalid) || !Sides[side].Texture.IsValid())  |
189 | continue;  |
190 |   |
191 | chunk.Begin(tChunkID::Image_CubemapSide);  |
192 | {  |
193 | chunk.Begin(tChunkID::Image_CubemapSideProperties);  |
194 | {  |
195 | chunk.Write(tSide(side));  |
196 | }  |
197 | chunk.End();  |
198 |   |
199 | Sides[side].Texture.Save(chunk);  |
200 | }  |
201 | chunk.End();  |
202 | }  |
203 | }  |
204 | chunk.End();  |
205 | }  |
206 | chunk.End();  |
207 | }  |
208 |   |
209 |   |
210 | void tCubemap::Load(const tChunk& chunk)  |
211 | {  |
212 | Clear();  |
213 | if (chunk.ID() != tChunkID::Image_Cubemap)  |
214 | return;  |
215 |   |
216 | for (tChunk ch = chunk.First(); ch.IsValid(); ch = ch.Next())  |
217 | {  |
218 | switch (ch.ID())  |
219 | {  |
220 | case tChunkID::Image_CubemapProperties:  |
221 | {  |
222 | bool allOpaque = false;  |
223 | ch.GetItem(allOpaque);  |
224 | break;  |
225 | }  |
226 |   |
227 | case tChunkID::Image_CubemapSides:  |
228 | {  |
229 | for (tChunk sideChunk = ch.First(); sideChunk.IsValid(); sideChunk = sideChunk.Next())  |
230 | {  |
231 | tAssert(sideChunk.ID() == tChunkID::Image_CubemapSide)  |
232 | tSide side = tSide::Invalid;  |
233 | for (tChunk sideSub = sideChunk.First(); sideSub.IsValid(); sideSub = sideSub.Next())  |
234 | {  |
235 | switch (sideSub.ID())  |
236 | {  |
237 | case tChunkID::Image_CubemapSideProperties:  |
238 | sideSub.GetItem(side);  |
239 | break;  |
240 |   |
241 | case tChunkID::Image_Texture:  |
242 | tAssert(side != tSide::Invalid);  |
243 | Sides[int(side)].Side = side;  |
244 | Sides[int(side)].Texture.Load(sideSub);  |
245 | break;  |
246 | }  |
247 | }  |
248 | }  |
249 | break;  |
250 | }  |
251 | }  |
252 | }  |
253 | }  |
254 |   |
255 |   |
256 | bool tCubemap::operator==(const tCubemap& src) const  |
257 | {  |
258 | if (!IsValid() || !src.IsValid())  |
259 | return false;  |
260 |   |
261 | for (int side = 0; side < int(tSide::NumSides); side++)  |
262 | {  |
263 | if (Sides[side].Side != src.Sides[side].Side)  |
264 | return false;  |
265 |   |
266 | if (Sides[side].Texture != src.Sides[side].Texture)  |
267 | return false;  |
268 | }  |
269 |   |
270 | return true;  |
271 | }  |
272 | |