1// tCubemap.cpp 
2// 
3// A cubemap is simply a collection of 6 tTextures. By convention each tTexture has layers of the same pixel format. A 
4// tCubemap may be created from a dds file (assuming the dds file contains a cubemap) or from multiple tTextures. When 
5// construction from a dds is performed, it chooses a different image to load into the tTexture for each cubemap side. 
6// When constructing from tTextures directly it is the user's responsibility to supply the necessary tTextures in the 
7// correct format before constructing a tCubemap. tCubemaps can also save and load themselves into a tChunk-based 
8// format. They do this by looping through their tTextures and calling their individual Save/Load functions. 
9// 
10// ATI has a tool called CubeMapGen 1.1 which is useful for making your own cube map dds files. Its installer also 
11// installs some example dds cube maps to play with. The CubeMapGen tool (as of v1.1) does NOT generate valid DXT1 
12// compressed cubemap files. The header is incorrect and the data is not compressed. 
13// 
14// nVidia's DDS tools can also generate dds cubemaps straight from photoshop. Just pull down the combo-box that usually 
15// says "2D TEXTURE" and there'll be an option for cubemaps. The nVidia dds plugin for photoshop does not have this 
16// issues with texture compression and cubemaps. 
17// 
18// The order of the images for a cubemap are +x -x +y -y +z -z. In the CubeMapGen tool the option for OpenGL and DX 
19// coord systems only affects the export of cube map faces -- it does not, apparently, affect the output dds cubemap. 
20// i.e. It seems the faces should always be specified using a LH coord system. The OpenGL calls for specifying a 
21// cubemap are also left handed which is inconsistent with other parts of the OpenGL API. 
22// 
23// Copyright (c) 2006, 2017, 2019, 2020 Tristan Grimmer. 
24// Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby 
25// granted, provided that the above copyright notice and this permission notice appear in all copies. 
26// 
27// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL 
28// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, 
29// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN 
30// AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR 
31// PERFORMANCE OF THIS SOFTWARE. 
32 
33#include "Image/tCubemap.h" 
34using namespace tImage
35 
36 
37bool tCubemap::IsValid() const 
38
39 for (int side = 0; side < int(tSide::NumSides); side++) 
40 if ((Sides[side].Side != tSide::Invalid) && Sides[side].Texture.IsValid()) 
41 return true
42 
43 return false
44
45 
46 
47bool tCubemap::AllSidesOpaque() const 
48
49 for (int side = 0; side < int(tSide::NumSides); side++) 
50 if ((Sides[side].Side != tSide::Invalid) && Sides[side].Texture.IsValid() && !Sides[side].Texture.IsOpaque()) 
51 return false
52 
53 return true
54
55 
56 
57void tCubemap::Clear() 
58
59 for (int side = 0; side < int(tSide::NumSides); side++) 
60
61 Sides[side].Side = tSide::Invalid
62 Sides[side].Texture.Clear(); 
63
64
65 
66 
67bool tCubemap::Load(const tString& ddsFile, bool reverseRowOrder
68
69 Clear(); 
70 if ((tSystem::tGetFileType(ddsFile) != tSystem::tFileType::DDS) || !tSystem::tFileExists(ddsFile)) 
71 return false
72 
73 tImageDDS dds(ddsFile, reverseRowOrder); 
74 if (!dds.IsValid() || !dds.IsCubemap()) 
75 return false
76 
77 return Set(dds); 
78
79 
80 
81bool tCubemap::Set(tImageDDS& dds
82
83 Clear(); 
84 if (!dds.IsValid() || !dds.IsCubemap()) 
85 return false
86 
87 tList<tLayer> layerSet[tImageDDS::tSurfIndex_NumSurfaces]; 
88 tStaticAssert(int(tSide::NumSides) == tImageDDS::tSurfIndex_NumSurfaces); 
89 dds.StealCubemapLayers(layerSet); 
90 
91 for (int side = 0; side < int(tSide::NumSides); side++) 
92
93 Sides[side].Side = tSide(side); 
94 Sides[side].Texture.Set(layerSet[side]); 
95
96 
97 if (!IsValid()) 
98
99 Clear(); 
100 return false
101
102 
103 return true
104
105 
106 
107bool tCubemap::Load 
108
109 const tString& imageFilePosX, const tString& imageFileNegX
110 const tString& imageFilePosY, const tString& imageFileNegY
111 const tString& imageFilePosZ, const tString& imageFileNegZ
112 bool generateMipMaps, tPixelFormat pixelFormat, tTexture::tQuality quality, int forceWidth, int forceHeight 
113
114
115 Clear(); 
116 tPicture posX(imageFilePosX); tPicture negX(imageFileNegX); 
117 tPicture posY(imageFilePosY); tPicture negY(imageFileNegY); 
118 tPicture posZ(imageFilePosZ); tPicture negZ(imageFileNegZ); 
119 return Set 
120
121 posX, negX, posY, negY, posZ, negZ
122 generateMipMaps, pixelFormat, quality, forceWidth, forceHeight 
123 ); 
124
125 
126 
127bool tCubemap::Set 
128
129 tPicture& imagePosX, tPicture& imageNegX
130 tPicture& imagePosY, tPicture& imageNegY
131 tPicture& imagePosZ, tPicture& imageNegZ
132 bool generateMipMaps, tPixelFormat pixelFormat, tTexture::tQuality quality, int forceWidth, int forceHeight 
133
134
135 Clear(); 
136 
137 tTexture textures[int(tSide::NumSides)]; 
138 textures[0].Set(imagePosX, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight); 
139 textures[1].Set(imageNegX, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight); 
140 textures[2].Set(imagePosY, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight); 
141 textures[3].Set(imageNegY, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight); 
142 textures[4].Set(imagePosZ, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight); 
143 textures[5].Set(imageNegZ, generateMipMaps, pixelFormat, quality, forceWidth, forceHeight); 
144 
145 for (int side = 0; side < int(tSide::NumSides); side++) 
146
147 Sides[side].Side = textures[side].IsValid() ? tSide(side) : tSide::Invalid
148 
149 // Steal the layers from the texture and give them to the cubemap. 
150 tList<tLayer> layers
151 textures[side].StealLayers(layers); 
152 Sides[side].Texture.Set(layers); 
153
154 
155 if (!IsValid()) 
156
157 Clear(); 
158 return false
159
160 
161 return true
162
163 
164 
165tTexture* tCubemap::GetSide(tSide side
166
167 if (!IsValid()) 
168 return nullptr
169 
170 return &Sides[int(side)].Texture
171
172 
173 
174void tCubemap::Save(tChunkWriter& chunk) const 
175
176 chunk.Begin(tChunkID::Image_Cubemap); 
177
178 chunk.Begin(tChunkID::Image_CubemapProperties); 
179
180 chunk.Write( AllSidesOpaque() ); 
181
182 chunk.End(); 
183 
184 chunk.Begin(tChunkID::Image_CubemapSides); 
185
186 for (int side = 0; side < int(tSide::NumSides); side++) 
187
188 if ((Sides[side].Side == tSide::Invalid) || !Sides[side].Texture.IsValid()) 
189 continue
190 
191 chunk.Begin(tChunkID::Image_CubemapSide); 
192
193 chunk.Begin(tChunkID::Image_CubemapSideProperties); 
194
195 chunk.Write(tSide(side)); 
196
197 chunk.End(); 
198 
199 Sides[side].Texture.Save(chunk); 
200
201 chunk.End(); 
202
203
204 chunk.End(); 
205
206 chunk.End(); 
207
208 
209 
210void tCubemap::Load(const tChunk& chunk
211
212 Clear(); 
213 if (chunk.ID() != tChunkID::Image_Cubemap
214 return
215 
216 for (tChunk ch = chunk.First(); ch.IsValid(); ch = ch.Next()) 
217
218 switch (ch.ID()) 
219
220 case tChunkID::Image_CubemapProperties
221
222 bool allOpaque = false
223 ch.GetItem(allOpaque); 
224 break
225
226 
227 case tChunkID::Image_CubemapSides
228
229 for (tChunk sideChunk = ch.First(); sideChunk.IsValid(); sideChunk = sideChunk.Next()) 
230
231 tAssert(sideChunk.ID() == tChunkID::Image_CubemapSide
232 tSide side = tSide::Invalid
233 for (tChunk sideSub = sideChunk.First(); sideSub.IsValid(); sideSub = sideSub.Next()) 
234
235 switch (sideSub.ID()) 
236
237 case tChunkID::Image_CubemapSideProperties
238 sideSub.GetItem(side); 
239 break
240 
241 case tChunkID::Image_Texture
242 tAssert(side != tSide::Invalid); 
243 Sides[int(side)].Side = side
244 Sides[int(side)].Texture.Load(sideSub); 
245 break
246
247
248
249 break
250
251
252
253
254 
255 
256bool tCubemap::operator==(const tCubemap& src) const 
257
258 if (!IsValid() || !src.IsValid()) 
259 return false
260 
261 for (int side = 0; side < int(tSide::NumSides); side++) 
262
263 if (Sides[side].Side != src.Sides[side].Side
264 return false
265 
266 if (Sides[side].Texture != src.Sides[side].Texture
267 return false
268
269 
270 return true
271
272