| 1 | // tColour.cpp  |
| 2 | //  |
| 3 | // Colour and pixel classes. Both a 32 bit integral representation as well as a 4 component floating point one can be  |
| 4 | // found in this file.  |
| 5 | //  |
| 6 | // Copyright (c) 2006, 2011, 2017, 2020 Tristan Grimmer.  |
| 7 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 8 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 9 | //  |
| 10 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 11 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 12 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 13 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 14 | // PERFORMANCE OF THIS SOFTWARE.  |
| 15 |   |
| 16 | #include <Foundation/tString.h>  |
| 17 | #include <Foundation/tHash.h>  |
| 18 | #include <Math/tColour.h>  |
| 19 | using namespace tMath;  |
| 20 |   |
| 21 |   |
| 22 | // Uses C++11 aggregate initialization syntax.  |
| 23 | const tColouri tColouri::black = { 0x00, 0x00, 0x00 };  |
| 24 | const tColouri tColouri::white = { 0xFF, 0xFF, 0xFF };  |
| 25 | const tColouri tColouri::pink = { 0xFF, 0x80, 0x80 };  |
| 26 | const tColouri tColouri::red = { 0xFF, 0x00, 0x00 };  |
| 27 | const tColouri tColouri::green = { 0x00, 0xFF, 0x00 };  |
| 28 | const tColouri tColouri::blue = { 0x00, 0x00, 0xFF };  |
| 29 | const tColouri tColouri::grey = { 0x80, 0x80, 0x80 };  |
| 30 | const tColouri tColouri::lightgrey = { 0xC0, 0xC0, 0xC0 };  |
| 31 | const tColouri tColouri::darkgrey = { 0x40, 0x40, 0x40 };  |
| 32 | const tColouri tColouri::cyan = { 0x00, 0xFF, 0xFF };  |
| 33 | const tColouri tColouri::magenta = { 0xFF, 0x00, 0xFF };  |
| 34 | const tColouri tColouri::yellow = { 0xFF, 0xFF, 0x00 };  |
| 35 | const tColouri tColouri::transparent = { 0x00, 0x00, 0x00, 0x00 };  |
| 36 |   |
| 37 |   |
| 38 | const tColourf tColourf::invalid = { -1.0f, -1.0f, -1.0f, -1.0f };  |
| 39 | const tColourf tColourf::black = { 0.0f, 0.0f, 0.0f };  |
| 40 | const tColourf tColourf::white = { 1.0f, 1.0f, 1.0f };  |
| 41 | const tColourf tColourf::hotpink = { 1.0f, 0.5f, 0.5f };  |
| 42 | const tColourf tColourf::red = { 1.0f, 0.0f, 0.0f };  |
| 43 | const tColourf tColourf::green = { 0.0f, 1.0f, 0.0f };  |
| 44 | const tColourf tColourf::blue = { 0.0f, 0.0f, 1.0f };  |
| 45 | const tColourf tColourf::grey = { 0.5f, 0.5f, 0.5f };  |
| 46 | const tColourf tColourf::lightgrey = { 0.75f, 0.75f, 0.75f };  |
| 47 | const tColourf tColourf::darkgrey = { 0.25f, 0.25f, 0.25f };  |
| 48 | const tColourf tColourf::cyan = { 0.0f, 1.0f, 1.0f };  |
| 49 | const tColourf tColourf::magenta = { 1.0f, 0.0f, 1.0f };  |
| 50 | const tColourf tColourf::yellow = { 1.0f, 1.0f, 0.0f };  |
| 51 | const tColourf tColourf::transparent = { 0.0f, 0.0f, 0.0f, 0.0f };  |
| 52 |   |
| 53 |   |
| 54 | const tColour3f tColour3f::invalid = { -1.0f, -1.0f, -1.0f };  |
| 55 | const tColour3f tColour3f::black = { 0.0f, 0.0f, 0.0f };  |
| 56 | const tColour3f tColour3f::white = { 1.0f, 1.0f, 1.0f };  |
| 57 | const tColour3f tColour3f::hotpink = { 1.0f, 0.5f, 0.5f };  |
| 58 | const tColour3f tColour3f::red = { 1.0f, 0.0f, 0.0f };  |
| 59 | const tColour3f tColour3f::green = { 0.0f, 1.0f, 0.0f };  |
| 60 | const tColour3f tColour3f::blue = { 0.0f, 0.0f, 1.0f };  |
| 61 | const tColour3f tColour3f::grey = { 0.5f, 0.5f, 0.5f };  |
| 62 | const tColour3f tColour3f::lightgrey = { 0.75f, 0.75f, 0.75f };  |
| 63 | const tColour3f tColour3f::darkgrey = { 0.25f, 0.25f, 0.25f };  |
| 64 | const tColour3f tColour3f::cyan = { 0.0f, 1.0f, 1.0f };  |
| 65 | const tColour3f tColour3f::magenta = { 1.0f, 0.0f, 1.0f };  |
| 66 | const tColour3f tColour3f::yellow = { 1.0f, 1.0f, 0.0f };  |
| 67 |   |
| 68 |   |
| 69 | void tMath::tRGBToHSV(int& h, int& s, int& v, int r, int g, int b, tAngleMode angleMode)  |
| 70 | {  |
| 71 | double min = double( tMin(r, g, b) );  |
| 72 | double max = double( tMax(r, g, b) );  |
| 73 | double delta = max - min;  |
| 74 |   |
| 75 | v = int(max);  |
| 76 | if (!delta)  |
| 77 | {  |
| 78 | h = s = 0;  |
| 79 | return;  |
| 80 | }  |
| 81 |   |
| 82 | double temp = delta/max;  |
| 83 | s = int(temp*255.0);  |
| 84 |   |
| 85 | if (r == int(max))  |
| 86 | temp = double(g-b) / delta;  |
| 87 | else if (g == int(max))  |
| 88 | temp = 2.0 + double(b-r) / delta;  |
| 89 | else  |
| 90 | temp = 4.0 + double(r-g) / delta;  |
| 91 |   |
| 92 | // Compute hue in correct angle units.  |
| 93 | tAssert((angleMode == tAngleMode::Degrees) || (angleMode == tAngleMode::Norm256));  |
| 94 | double fullCircle = 360.0;  |
| 95 | if (angleMode == tAngleMode::Norm256)  |
| 96 | fullCircle = 256.0;  |
| 97 |   |
| 98 | temp *= fullCircle / 6.0;  |
| 99 | if (temp < 0.0)  |
| 100 | temp += fullCircle;  |
| 101 |   |
| 102 | if (temp >= fullCircle)  |
| 103 | temp = 0;  |
| 104 |   |
| 105 | h = int(temp);  |
| 106 | }  |
| 107 |   |
| 108 |   |
| 109 | void tMath::tHSVToRGB(int& r, int& g, int& b, int h, int s, int v, tAngleMode angleMode)  |
| 110 | {  |
| 111 | tAssert((angleMode == tAngleMode::Degrees) || (angleMode == tAngleMode::Norm256));  |
| 112 | int fullCircle = 360;  |
| 113 | if (angleMode == tAngleMode::Norm256)  |
| 114 | fullCircle = 256;  |
| 115 |   |
| 116 | while (h >= fullCircle)  |
| 117 | h -= fullCircle;  |
| 118 |   |
| 119 | while (h < 0)  |
| 120 | h += fullCircle;  |
| 121 |   |
| 122 | tiClamp(h, 0, fullCircle-1);  |
| 123 | tiClamp(s, 0, 255);  |
| 124 | tiClamp(v, 0, 255);  |
| 125 |   |
| 126 | if (!h && !s)  |
| 127 | {  |
| 128 | r = g = b = v;  |
| 129 | return;  |
| 130 | }  |
| 131 |   |
| 132 | double max = double(v);  |
| 133 | double delta = max*s / 255.0;  |
| 134 | double min = max - delta;  |
| 135 | double hue = double(h);  |
| 136 | double circle = double(fullCircle);  |
| 137 | double oneSixthCircle = circle/6.0; // 60 degrees.  |
| 138 | double oneThirdCircle = circle/3.0; // 120 degrees.  |
| 139 | double oneHalfCircle = circle/2.0; // 180 degrees.  |
| 140 | double twoThirdCircle = (2.0*circle)/3.0; // 240 degrees.  |
| 141 | double fiveSixthCircle = (5.0*circle)/6.0; // 300 degrees.  |
| 142 |   |
| 143 | if (h > fiveSixthCircle || h <= oneSixthCircle)  |
| 144 | {  |
| 145 | r = int(max);  |
| 146 | if (h > fiveSixthCircle)  |
| 147 | {  |
| 148 | g = int(min);  |
| 149 | hue = (hue - circle)/oneSixthCircle;  |
| 150 | b = int(min - hue*delta);  |
| 151 | }  |
| 152 | else  |
| 153 | {  |
| 154 | b = int(min);  |
| 155 | hue = hue / oneSixthCircle;  |
| 156 | g = int(hue*delta + min);  |
| 157 | }  |
| 158 | }  |
| 159 | else if (h > oneSixthCircle && h < oneHalfCircle)  |
| 160 | {  |
| 161 | g = int(max);  |
| 162 | if (h < oneThirdCircle)  |
| 163 | {  |
| 164 | b = int(min);  |
| 165 | hue = (hue/oneSixthCircle - 2.0) * delta;  |
| 166 | r = int(min - hue);  |
| 167 | }  |
| 168 | else  |
| 169 | {  |
| 170 | r = int(min);  |
| 171 | hue = (hue/oneSixthCircle - 2.0) * delta;  |
| 172 | b = int(min + hue);  |
| 173 | }  |
| 174 | }  |
| 175 | else  |
| 176 | {  |
| 177 | b = int(max);  |
| 178 | if (h < twoThirdCircle)  |
| 179 | {  |
| 180 | r = int(min);  |
| 181 | hue = (hue/oneSixthCircle - 4.0) * delta;  |
| 182 | g = int(min - hue);  |
| 183 | }  |
| 184 | else  |
| 185 | {  |
| 186 | g = int(min);  |
| 187 | hue = (hue/oneSixthCircle - 4.0) * delta;  |
| 188 | r = int(min + hue);  |
| 189 | }  |
| 190 | }  |
| 191 | }  |
| 192 |   |
| 193 |   |
| 194 | void tMath::tRGBToHSV(float& h, float& s, float& v, float r, float g, float b, tAngleMode angleMode)  |
| 195 | {  |
| 196 | float min = tMin(r, g, b);  |
| 197 | float max = tMax(r, g, b);  |
| 198 |   |
| 199 | v = max;  |
| 200 | float delta = max - min;  |
| 201 | if (max > 0.0f)  |
| 202 | {  |
| 203 | s = (delta / max);  |
| 204 | }  |
| 205 | else  |
| 206 | {  |
| 207 | // Max is 0 so we're black with v = 0.  |
| 208 | // Hue and Sat are irrelevant at this point but we zero them to be clean.  |
| 209 | s = 0.0f;  |
| 210 | h = 0.0f;  |
| 211 | }  |
| 212 |   |
| 213 | if (r >= max)  |
| 214 | h = (g - b) / delta; // Between yellow & magenta.  |
| 215 | else if (g >= max)  |
| 216 | h = 2.0f + (b - r) / delta; // Between cyan & yellow.  |
| 217 | else  |
| 218 | h = 4.0f + (r - g) / delta; // Between magenta & cyan.  |
| 219 |   |
| 220 | float fullCircle = 360.0f;  |
| 221 | switch (angleMode)  |
| 222 | {  |
| 223 | case tAngleMode::Radians:  |
| 224 | fullCircle = TwoPi;  |
| 225 | break;  |
| 226 |   |
| 227 | case tAngleMode::Degrees:  |
| 228 | fullCircle = 360.0f;  |
| 229 | break;  |
| 230 |   |
| 231 | case tAngleMode::Norm256:  |
| 232 | fullCircle = 256.0f;  |
| 233 | break;  |
| 234 |   |
| 235 | case tAngleMode::NormOne:  |
| 236 | fullCircle = 1.0f;  |
| 237 | break;  |
| 238 | }  |
| 239 |   |
| 240 | h *= fullCircle / 6.0f;  |
| 241 |   |
| 242 | if (h < 0.0f)  |
| 243 | h += fullCircle;  |
| 244 | }  |
| 245 |   |
| 246 |   |
| 247 | void tMath::tHSVToRGB(float& r, float& g, float& b, float h, float s, float v, tAngleMode angleMode)  |
| 248 | {  |
| 249 | // If sat is zero we always ignore the hue. That is, we're a shade of grey on the vertical line.  |
| 250 | if (s <= 0.0f)  |
| 251 | {  |
| 252 | r = v;  |
| 253 | g = v;  |
| 254 | b = v;  |
| 255 | return;  |
| 256 | }  |
| 257 |   |
| 258 | float fullCircle = 360.0f;  |
| 259 | switch (angleMode)  |
| 260 | {  |
| 261 | case tAngleMode::Radians:  |
| 262 | fullCircle = TwoPi;  |
| 263 | break;  |
| 264 |   |
| 265 | case tAngleMode::Degrees:  |
| 266 | fullCircle = 360.0f;  |
| 267 | break;  |
| 268 |   |
| 269 | case tAngleMode::Norm256:  |
| 270 | fullCircle = 256.0f;  |
| 271 | break;  |
| 272 |   |
| 273 | case tAngleMode::NormOne:  |
| 274 | fullCircle = 1.0f;  |
| 275 | break;  |
| 276 | }  |
| 277 |   |
| 278 | if (h >= fullCircle)  |
| 279 | h = 0.0f;  |
| 280 | h /= (fullCircle/6.0f);  |
| 281 |   |
| 282 | int i = int(h);  |
| 283 | float rem = h - i;  |
| 284 | float p = v * (1.0f - s);  |
| 285 | float q = v * (1.0f - (s * rem));  |
| 286 | float t = v * (1.0f - (s * (1.0f - rem)));  |
| 287 |   |
| 288 | switch (i)  |
| 289 | {  |
| 290 | case 0:  |
| 291 | r = v;  |
| 292 | g = t;  |
| 293 | b = p;  |
| 294 | break;  |
| 295 |   |
| 296 | case 1:  |
| 297 | r = q;  |
| 298 | g = v;  |
| 299 | b = p;  |
| 300 | break;  |
| 301 |   |
| 302 | case 2:  |
| 303 | r = p;  |
| 304 | g = v;  |
| 305 | b = t;  |
| 306 | break;  |
| 307 |   |
| 308 | case 3:  |
| 309 | r = p;  |
| 310 | g = q;  |
| 311 | b = v;  |
| 312 | break;  |
| 313 |   |
| 314 | case 4:  |
| 315 | r = t;  |
| 316 | g = p;  |
| 317 | b = v;  |
| 318 | break;  |
| 319 |   |
| 320 | case 5:  |
| 321 | default:  |
| 322 | r = v;  |
| 323 | g = p;  |
| 324 | b = q;  |
| 325 | break;  |
| 326 | }  |
| 327 | }  |
| 328 |   |
| 329 |   |
| 330 | tColouri tMath::tGetColour(const char* colourName)  |
| 331 | {  |
| 332 | tString lowerName(colourName);  |
| 333 | lowerName.ToLower();  |
| 334 | uint32 colourHash = tHash::tHashStringFast32(lowerName);  |
| 335 | tColouri colour = tColouri::white;  |
| 336 |   |
| 337 | // This switch uses compile-time hashes. Collisions will be automatically detected by the compiler.  |
| 338 | switch (colourHash)  |
| 339 | {  |
| 340 | case tHash::tHashCT("none" ): colour = 0xFFFFFFFF; break;  |
| 341 | case tHash::tHashCT("black" ): colour = 0x000000FF; break;  |
| 342 | default: break;  |
| 343 | }  |
| 344 |   |
| 345 | return colour;   |
| 346 | }  |
| 347 |   |
| 348 |   |
| 349 | float tMath::tColourDiffRedmean(const tColouri& aa, const tColouri& bb)  |
| 350 | {  |
| 351 | tVector3 a; aa.GetDenorm(a);  |
| 352 | tVector3 b; bb.GetDenorm(b);  |
| 353 |   |
| 354 | float rhat = (a.x + b.x) / 2.0f;  |
| 355 |   |
| 356 | float dR2 = tSquare(a.x - b.x);  |
| 357 | float dG2 = tSquare(a.y - b.y);  |
| 358 | float dB2 = tSquare(a.z - b.z);  |
| 359 |   |
| 360 | float term1 = (2.0f + rhat/256.0f)*dR2;  |
| 361 | float term2 = 4.0f * dG2;  |
| 362 | float term3 = (2.0f + ((255.0f-rhat)/256.0f)) * dB2;  |
| 363 |   |
| 364 | return tSqrt(term1 + term2 + term3);  |
| 365 | }  |
| 366 | |