1 | // tObject.h  |
2 | //  |
3 | // The base class for all tScene objects. All objects have an ID, a name, and attributes.  |
4 | //  |
5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
8 | //  |
9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
13 | // PERFORMANCE OF THIS SOFTWARE.  |
14 |   |
15 | #pragma once  |
16 | #include <Foundation/tString.h>  |
17 | #include <Foundation/tList.h>  |
18 | #include <System/tChunk.h>  |
19 | #include "Scene/tAttribute.h"  |
20 | namespace tScene  |
21 | {  |
22 |   |
23 |   |
24 | class tObject  |
25 | {  |
26 | public:  |
27 | tObject() { }  |
28 | tObject(const tObject& src) : ID(src.ID), Name(src.Name), Attributes(src.Attributes) { }  |
29 | tObject(const tString& name, uint32 id) : ID(id), Name(name) { }  |
30 | virtual ~tObject() { }  |
31 |   |
32 | virtual void Save(tChunkWriter&) const;  |
33 | virtual void Load(const tChunk&);  |
34 | void Clear() { ID = 0xFFFFFFFF; Name.Clear(); Attributes.Clear(); }  |
35 |   |
36 | bool IsFunctionallySame(const tObject& obj) const /* Does not check name or ID. */ { return (Attributes == obj.Attributes); }  |
37 | bool operator==(const tObject& obj) const { return (ID == obj.ID) && (Name == obj.Name) && (Attributes == obj.Attributes); }  |
38 | bool operator!=(const tObject& obj) const { return !(*this == obj); }  |
39 | tObject& operator=(const tObject& src) { Clear(); ID = src.ID; Name = src.Name; Attributes = src.Attributes; return *this; }  |
40 |   |
41 | // The ID must be unique for all objects of the same type. Zero is a valid ID. 0xFFFFFFFF is the only invalid ID.  |
42 | const static uint32 InvalidID = 0xFFFFFFFF;  |
43 | uint32 ID = 0xFFFFFFFF;  |
44 | tString Name;  |
45 | tAttributes Attributes;  |
46 | };  |
47 |   |
48 |   |
49 | }  |
50 | |