1 | ///////////////////////////////////////////////////////////////////////////  |
2 | //  |
3 | // Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas  |
4 | // Digital Ltd. LLC  |
5 | //   |
6 | // All rights reserved.  |
7 | //   |
8 | // Redistribution and use in source and binary forms, with or without  |
9 | // modification, are permitted provided that the following conditions are  |
10 | // met:  |
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12 | // notice, this list of conditions and the following disclaimer.  |
13 | // * Redistributions in binary form must reproduce the above  |
14 | // copyright notice, this list of conditions and the following disclaimer  |
15 | // in the documentation and/or other materials provided with the  |
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20 | //   |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  |
32 | //  |
33 | ///////////////////////////////////////////////////////////////////////////  |
34 |   |
35 |   |
36 |   |
37 | #ifndef INCLUDED_IMATHVEC_H  |
38 | #define INCLUDED_IMATHVEC_H  |
39 |   |
40 | //----------------------------------------------------  |
41 | //  |
42 | // 2D, 3D and 4D point/vector class templates  |
43 | //  |
44 | //----------------------------------------------------  |
45 |   |
46 | #include "ImathExc.h"  |
47 | #include "ImathLimits.h"  |
48 | #include "ImathMath.h"  |
49 | #include "ImathNamespace.h"  |
50 |   |
51 | #include <iostream>  |
52 |   |
53 | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER  |
54 | // suppress exception specification warnings  |
55 | #pragma warning(push)  |
56 | #pragma warning(disable:4290)  |
57 | #endif  |
58 |   |
59 |   |
60 | IMATH_INTERNAL_NAMESPACE_HEADER_ENTER  |
61 |   |
62 | template <class T> class Vec2;  |
63 | template <class T> class Vec3;  |
64 | template <class T> class Vec4;  |
65 |   |
66 | enum InfException {INF_EXCEPTION};  |
67 |   |
68 |   |
69 | template <class T> class Vec2  |
70 | {  |
71 | public:  |
72 |   |
73 | //-------------------  |
74 | // Access to elements  |
75 | //-------------------  |
76 |   |
77 | T x, y;  |
78 |   |
79 | T & operator [] (int i);  |
80 | const T & operator [] (int i) const;  |
81 |   |
82 |   |
83 | //-------------  |
84 | // Constructors  |
85 | //-------------  |
86 |   |
87 | Vec2 (); // no initialization  |
88 | explicit Vec2 (T a); // (a a)  |
89 | Vec2 (T a, T b); // (a b)  |
90 |   |
91 |   |
92 | //---------------------------------  |
93 | // Copy constructors and assignment  |
94 | //---------------------------------  |
95 |   |
96 | Vec2 (const Vec2 &v);  |
97 | template <class S> Vec2 (const Vec2<S> &v);  |
98 |   |
99 | const Vec2 & operator = (const Vec2 &v);  |
100 |   |
101 | //------------  |
102 | // Destructor  |
103 | //------------  |
104 |   |
105 | ~Vec2 () = default;  |
106 |   |
107 | //----------------------  |
108 | // Compatibility with Sb  |
109 | //----------------------  |
110 |   |
111 | template <class S>  |
112 | void setValue (S a, S b);  |
113 |   |
114 | template <class S>  |
115 | void setValue (const Vec2<S> &v);  |
116 |   |
117 | template <class S>  |
118 | void getValue (S &a, S &b) const;  |
119 |   |
120 | template <class S>  |
121 | void getValue (Vec2<S> &v) const;  |
122 |   |
123 | T * getValue ();  |
124 | const T * getValue () const;  |
125 |   |
126 |   |
127 | //---------  |
128 | // Equality  |
129 | //---------  |
130 |   |
131 | template <class S>  |
132 | bool operator == (const Vec2<S> &v) const;  |
133 |   |
134 | template <class S>  |
135 | bool operator != (const Vec2<S> &v) const;  |
136 |   |
137 |   |
138 | //-----------------------------------------------------------------------  |
139 | // Compare two vectors and test if they are "approximately equal":  |
140 | //  |
141 | // equalWithAbsError (v, e)  |
142 | //  |
143 | // Returns true if the coefficients of this and v are the same with  |
144 | // an absolute error of no more than e, i.e., for all i  |
145 | //  |
146 | // abs (this[i] - v[i]) <= e  |
147 | //  |
148 | // equalWithRelError (v, e)  |
149 | //  |
150 | // Returns true if the coefficients of this and v are the same with  |
151 | // a relative error of no more than e, i.e., for all i  |
152 | //  |
153 | // abs (this[i] - v[i]) <= e * abs (this[i])  |
154 | //-----------------------------------------------------------------------  |
155 |   |
156 | bool equalWithAbsError (const Vec2<T> &v, T e) const;  |
157 | bool equalWithRelError (const Vec2<T> &v, T e) const;  |
158 |   |
159 | //------------  |
160 | // Dot product  |
161 | //------------  |
162 |   |
163 | T dot (const Vec2 &v) const;  |
164 | T operator ^ (const Vec2 &v) const;  |
165 |   |
166 |   |
167 | //------------------------------------------------  |
168 | // Right-handed cross product, i.e. z component of  |
169 | // Vec3 (this->x, this->y, 0) % Vec3 (v.x, v.y, 0)  |
170 | //------------------------------------------------  |
171 |   |
172 | T cross (const Vec2 &v) const;  |
173 | T operator % (const Vec2 &v) const;  |
174 |   |
175 |   |
176 | //------------------------  |
177 | // Component-wise addition  |
178 | //------------------------  |
179 |   |
180 | const Vec2 & operator += (const Vec2 &v);  |
181 | Vec2 operator + (const Vec2 &v) const;  |
182 |   |
183 |   |
184 | //---------------------------  |
185 | // Component-wise subtraction  |
186 | //---------------------------  |
187 |   |
188 | const Vec2 & operator -= (const Vec2 &v);  |
189 | Vec2 operator - (const Vec2 &v) const;  |
190 |   |
191 |   |
192 | //------------------------------------  |
193 | // Component-wise multiplication by -1  |
194 | //------------------------------------  |
195 |   |
196 | Vec2 operator - () const;  |
197 | const Vec2 & negate ();  |
198 |   |
199 |   |
200 | //------------------------------  |
201 | // Component-wise multiplication  |
202 | //------------------------------  |
203 |   |
204 | const Vec2 & operator *= (const Vec2 &v);  |
205 | const Vec2 & operator *= (T a);  |
206 | Vec2 operator * (const Vec2 &v) const;  |
207 | Vec2 operator * (T a) const;  |
208 |   |
209 |   |
210 | //------------------------  |
211 | // Component-wise division  |
212 | //------------------------  |
213 |   |
214 | const Vec2 & operator /= (const Vec2 &v);  |
215 | const Vec2 & operator /= (T a);  |
216 | Vec2 operator / (const Vec2 &v) const;  |
217 | Vec2 operator / (T a) const;  |
218 |   |
219 |   |
220 | //----------------------------------------------------------------  |
221 | // Length and normalization: If v.length() is 0.0, v.normalize()  |
222 | // and v.normalized() produce a null vector; v.normalizeExc() and  |
223 | // v.normalizedExc() throw a NullVecExc.  |
224 | // v.normalizeNonNull() and v.normalizedNonNull() are slightly  |
225 | // faster than the other normalization routines, but if v.length()  |
226 | // is 0.0, the result is undefined.  |
227 | //----------------------------------------------------------------  |
228 |   |
229 | T length () const;  |
230 | T length2 () const;  |
231 |   |
232 | const Vec2 & normalize (); // modifies *this  |
233 | const Vec2 & normalizeExc ();  |
234 | const Vec2 & normalizeNonNull ();  |
235 |   |
236 | Vec2<T> normalized () const; // does not modify *this  |
237 | Vec2<T> normalizedExc () const;  |
238 | Vec2<T> normalizedNonNull () const;  |
239 |   |
240 |   |
241 | //--------------------------------------------------------  |
242 | // Number of dimensions, i.e. number of elements in a Vec2  |
243 | //--------------------------------------------------------  |
244 |   |
245 | static unsigned int dimensions() {return 2;}  |
246 |   |
247 |   |
248 | //-------------------------------------------------  |
249 | // Limitations of type T (see also class limits<T>)  |
250 | //-------------------------------------------------  |
251 |   |
252 | static T baseTypeMin() {return limits<T>::min();}  |
253 | static T baseTypeMax() {return limits<T>::max();}  |
254 | static T baseTypeSmallest() {return limits<T>::smallest();}  |
255 | static T baseTypeEpsilon() {return limits<T>::epsilon();}  |
256 |   |
257 |   |
258 | //--------------------------------------------------------------  |
259 | // Base type -- in templates, which accept a parameter, V, which  |
260 | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can   |
261 | // refer to T as V::BaseType  |
262 | //--------------------------------------------------------------  |
263 |   |
264 | typedef T BaseType;  |
265 |   |
266 | private:  |
267 |   |
268 | T lengthTiny () const;  |
269 | };  |
270 |   |
271 |   |
272 | template <class T> class Vec3  |
273 | {  |
274 | public:  |
275 |   |
276 | //-------------------  |
277 | // Access to elements  |
278 | //-------------------  |
279 |   |
280 | T x, y, z;  |
281 |   |
282 | T & operator [] (int i);  |
283 | const T & operator [] (int i) const;  |
284 |   |
285 |   |
286 | //-------------  |
287 | // Constructors  |
288 | //-------------  |
289 |   |
290 | Vec3 (); // no initialization  |
291 | explicit Vec3 (T a); // (a a a)  |
292 | Vec3 (T a, T b, T c); // (a b c)  |
293 |   |
294 |   |
295 | //---------------------------------  |
296 | // Copy constructors and assignment  |
297 | //---------------------------------  |
298 |   |
299 | Vec3 (const Vec3 &v);  |
300 | template <class S> Vec3 (const Vec3<S> &v);  |
301 |   |
302 | const Vec3 & operator = (const Vec3 &v);  |
303 |   |
304 | //-----------  |
305 | // Destructor  |
306 | //-----------  |
307 |   |
308 | ~Vec3 () = default;  |
309 |   |
310 | //---------------------------------------------------------  |
311 | // Vec4 to Vec3 conversion, divides x, y and z by w:  |
312 | //  |
313 | // The one-argument conversion function divides by w even  |
314 | // if w is zero. The result depends on how the environment  |
315 | // handles floating-point exceptions.  |
316 | //  |
317 | // The two-argument version thows an InfPointExc exception  |
318 | // if w is zero or if division by w would overflow.  |
319 | //---------------------------------------------------------  |
320 |   |
321 | template <class S> explicit Vec3 (const Vec4<S> &v);  |
322 | template <class S> explicit Vec3 (const Vec4<S> &v, InfException);  |
323 |   |
324 |   |
325 | //----------------------  |
326 | // Compatibility with Sb  |
327 | //----------------------  |
328 |   |
329 | template <class S>  |
330 | void setValue (S a, S b, S c);  |
331 |   |
332 | template <class S>  |
333 | void setValue (const Vec3<S> &v);  |
334 |   |
335 | template <class S>  |
336 | void getValue (S &a, S &b, S &c) const;  |
337 |   |
338 | template <class S>  |
339 | void getValue (Vec3<S> &v) const;  |
340 |   |
341 | T * getValue();  |
342 | const T * getValue() const;  |
343 |   |
344 |   |
345 | //---------  |
346 | // Equality  |
347 | //---------  |
348 |   |
349 | template <class S>  |
350 | bool operator == (const Vec3<S> &v) const;  |
351 |   |
352 | template <class S>  |
353 | bool operator != (const Vec3<S> &v) const;  |
354 |   |
355 | //-----------------------------------------------------------------------  |
356 | // Compare two vectors and test if they are "approximately equal":  |
357 | //  |
358 | // equalWithAbsError (v, e)  |
359 | //  |
360 | // Returns true if the coefficients of this and v are the same with  |
361 | // an absolute error of no more than e, i.e., for all i  |
362 | //  |
363 | // abs (this[i] - v[i]) <= e  |
364 | //  |
365 | // equalWithRelError (v, e)  |
366 | //  |
367 | // Returns true if the coefficients of this and v are the same with  |
368 | // a relative error of no more than e, i.e., for all i  |
369 | //  |
370 | // abs (this[i] - v[i]) <= e * abs (this[i])  |
371 | //-----------------------------------------------------------------------  |
372 |   |
373 | bool equalWithAbsError (const Vec3<T> &v, T e) const;  |
374 | bool equalWithRelError (const Vec3<T> &v, T e) const;  |
375 |   |
376 | //------------  |
377 | // Dot product  |
378 | //------------  |
379 |   |
380 | T dot (const Vec3 &v) const;  |
381 | T operator ^ (const Vec3 &v) const;  |
382 |   |
383 |   |
384 | //---------------------------  |
385 | // Right-handed cross product  |
386 | //---------------------------  |
387 |   |
388 | Vec3 cross (const Vec3 &v) const;  |
389 | const Vec3 & operator %= (const Vec3 &v);  |
390 | Vec3 operator % (const Vec3 &v) const;  |
391 |   |
392 |   |
393 | //------------------------  |
394 | // Component-wise addition  |
395 | //------------------------  |
396 |   |
397 | const Vec3 & operator += (const Vec3 &v);  |
398 | Vec3 operator + (const Vec3 &v) const;  |
399 |   |
400 |   |
401 | //---------------------------  |
402 | // Component-wise subtraction  |
403 | //---------------------------  |
404 |   |
405 | const Vec3 & operator -= (const Vec3 &v);  |
406 | Vec3 operator - (const Vec3 &v) const;  |
407 |   |
408 |   |
409 | //------------------------------------  |
410 | // Component-wise multiplication by -1  |
411 | //------------------------------------  |
412 |   |
413 | Vec3 operator - () const;  |
414 | const Vec3 & negate ();  |
415 |   |
416 |   |
417 | //------------------------------  |
418 | // Component-wise multiplication  |
419 | //------------------------------  |
420 |   |
421 | const Vec3 & operator *= (const Vec3 &v);  |
422 | const Vec3 & operator *= (T a);  |
423 | Vec3 operator * (const Vec3 &v) const;  |
424 | Vec3 operator * (T a) const;  |
425 |   |
426 |   |
427 | //------------------------  |
428 | // Component-wise division  |
429 | //------------------------  |
430 |   |
431 | const Vec3 & operator /= (const Vec3 &v);  |
432 | const Vec3 & operator /= (T a);  |
433 | Vec3 operator / (const Vec3 &v) const;  |
434 | Vec3 operator / (T a) const;  |
435 |   |
436 |   |
437 | //----------------------------------------------------------------  |
438 | // Length and normalization: If v.length() is 0.0, v.normalize()  |
439 | // and v.normalized() produce a null vector; v.normalizeExc() and  |
440 | // v.normalizedExc() throw a NullVecExc.  |
441 | // v.normalizeNonNull() and v.normalizedNonNull() are slightly  |
442 | // faster than the other normalization routines, but if v.length()  |
443 | // is 0.0, the result is undefined.  |
444 | //----------------------------------------------------------------  |
445 |   |
446 | T length () const;  |
447 | T length2 () const;  |
448 |   |
449 | const Vec3 & normalize (); // modifies *this  |
450 | const Vec3 & normalizeExc ();  |
451 | const Vec3 & normalizeNonNull ();  |
452 |   |
453 | Vec3<T> normalized () const; // does not modify *this  |
454 | Vec3<T> normalizedExc () const;  |
455 | Vec3<T> normalizedNonNull () const;  |
456 |   |
457 |   |
458 | //--------------------------------------------------------  |
459 | // Number of dimensions, i.e. number of elements in a Vec3  |
460 | //--------------------------------------------------------  |
461 |   |
462 | static unsigned int dimensions() {return 3;}  |
463 |   |
464 |   |
465 | //-------------------------------------------------  |
466 | // Limitations of type T (see also class limits<T>)  |
467 | //-------------------------------------------------  |
468 |   |
469 | static T baseTypeMin() {return limits<T>::min();}  |
470 | static T baseTypeMax() {return limits<T>::max();}  |
471 | static T baseTypeSmallest() {return limits<T>::smallest();}  |
472 | static T baseTypeEpsilon() {return limits<T>::epsilon();}  |
473 |   |
474 |   |
475 | //--------------------------------------------------------------  |
476 | // Base type -- in templates, which accept a parameter, V, which  |
477 | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can   |
478 | // refer to T as V::BaseType  |
479 | //--------------------------------------------------------------  |
480 |   |
481 | typedef T BaseType;  |
482 |   |
483 | private:  |
484 |   |
485 | T lengthTiny () const;  |
486 | };  |
487 |   |
488 |   |
489 |   |
490 | template <class T> class Vec4  |
491 | {  |
492 | public:  |
493 |   |
494 | //-------------------  |
495 | // Access to elements  |
496 | //-------------------  |
497 |   |
498 | T x, y, z, w;   |
499 |   |
500 | T & operator [] (int i);  |
501 | const T & operator [] (int i) const;  |
502 |   |
503 |   |
504 | //-------------  |
505 | // Constructors  |
506 | //-------------  |
507 |   |
508 | Vec4 (); // no initialization  |
509 | explicit Vec4 (T a); // (a a a a)  |
510 | Vec4 (T a, T b, T c, T d); // (a b c d)  |
511 |   |
512 |   |
513 | //---------------------------------  |
514 | // Copy constructors and assignment  |
515 | //---------------------------------  |
516 |   |
517 | Vec4 (const Vec4 &v);  |
518 | template <class S> Vec4 (const Vec4<S> &v);  |
519 |   |
520 | const Vec4 & operator = (const Vec4 &v);  |
521 |   |
522 | //-----------  |
523 | // Destructor  |
524 | //-----------  |
525 |   |
526 | ~Vec4 () = default;  |
527 |   |
528 | //-------------------------------------  |
529 | // Vec3 to Vec4 conversion, sets w to 1  |
530 | //-------------------------------------  |
531 |   |
532 | template <class S> explicit Vec4 (const Vec3<S> &v);  |
533 |   |
534 |   |
535 | //---------  |
536 | // Equality  |
537 | //---------  |
538 |   |
539 | template <class S>  |
540 | bool operator == (const Vec4<S> &v) const;  |
541 |   |
542 | template <class S>  |
543 | bool operator != (const Vec4<S> &v) const;  |
544 |   |
545 |   |
546 | //-----------------------------------------------------------------------  |
547 | // Compare two vectors and test if they are "approximately equal":  |
548 | //  |
549 | // equalWithAbsError (v, e)  |
550 | //  |
551 | // Returns true if the coefficients of this and v are the same with  |
552 | // an absolute error of no more than e, i.e., for all i  |
553 | //  |
554 | // abs (this[i] - v[i]) <= e  |
555 | //  |
556 | // equalWithRelError (v, e)  |
557 | //  |
558 | // Returns true if the coefficients of this and v are the same with  |
559 | // a relative error of no more than e, i.e., for all i  |
560 | //  |
561 | // abs (this[i] - v[i]) <= e * abs (this[i])  |
562 | //-----------------------------------------------------------------------  |
563 |   |
564 | bool equalWithAbsError (const Vec4<T> &v, T e) const;  |
565 | bool equalWithRelError (const Vec4<T> &v, T e) const;  |
566 |   |
567 |   |
568 | //------------  |
569 | // Dot product  |
570 | //------------  |
571 |   |
572 | T dot (const Vec4 &v) const;  |
573 | T operator ^ (const Vec4 &v) const;  |
574 |   |
575 |   |
576 | //-----------------------------------  |
577 | // Cross product is not defined in 4D  |
578 | //-----------------------------------  |
579 |   |
580 | //------------------------  |
581 | // Component-wise addition  |
582 | //------------------------  |
583 |   |
584 | const Vec4 & operator += (const Vec4 &v);  |
585 | Vec4 operator + (const Vec4 &v) const;  |
586 |   |
587 |   |
588 | //---------------------------  |
589 | // Component-wise subtraction  |
590 | //---------------------------  |
591 |   |
592 | const Vec4 & operator -= (const Vec4 &v);  |
593 | Vec4 operator - (const Vec4 &v) const;  |
594 |   |
595 |   |
596 | //------------------------------------  |
597 | // Component-wise multiplication by -1  |
598 | //------------------------------------  |
599 |   |
600 | Vec4 operator - () const;  |
601 | const Vec4 & negate ();  |
602 |   |
603 |   |
604 | //------------------------------  |
605 | // Component-wise multiplication  |
606 | //------------------------------  |
607 |   |
608 | const Vec4 & operator *= (const Vec4 &v);  |
609 | const Vec4 & operator *= (T a);  |
610 | Vec4 operator * (const Vec4 &v) const;  |
611 | Vec4 operator * (T a) const;  |
612 |   |
613 |   |
614 | //------------------------  |
615 | // Component-wise division  |
616 | //------------------------  |
617 |   |
618 | const Vec4 & operator /= (const Vec4 &v);  |
619 | const Vec4 & operator /= (T a);  |
620 | Vec4 operator / (const Vec4 &v) const;  |
621 | Vec4 operator / (T a) const;  |
622 |   |
623 |   |
624 | //----------------------------------------------------------------  |
625 | // Length and normalization: If v.length() is 0.0, v.normalize()  |
626 | // and v.normalized() produce a null vector; v.normalizeExc() and  |
627 | // v.normalizedExc() throw a NullVecExc.  |
628 | // v.normalizeNonNull() and v.normalizedNonNull() are slightly  |
629 | // faster than the other normalization routines, but if v.length()  |
630 | // is 0.0, the result is undefined.  |
631 | //----------------------------------------------------------------  |
632 |   |
633 | T length () const;  |
634 | T length2 () const;  |
635 |   |
636 | const Vec4 & normalize (); // modifies *this  |
637 | const Vec4 & normalizeExc ();  |
638 | const Vec4 & normalizeNonNull ();  |
639 |   |
640 | Vec4<T> normalized () const; // does not modify *this  |
641 | Vec4<T> normalizedExc () const;  |
642 | Vec4<T> normalizedNonNull () const;  |
643 |   |
644 |   |
645 | //--------------------------------------------------------  |
646 | // Number of dimensions, i.e. number of elements in a Vec4  |
647 | //--------------------------------------------------------  |
648 |   |
649 | static unsigned int dimensions() {return 4;}  |
650 |   |
651 |   |
652 | //-------------------------------------------------  |
653 | // Limitations of type T (see also class limits<T>)  |
654 | //-------------------------------------------------  |
655 |   |
656 | static T baseTypeMin() {return limits<T>::min();}  |
657 | static T baseTypeMax() {return limits<T>::max();}  |
658 | static T baseTypeSmallest() {return limits<T>::smallest();}  |
659 | static T baseTypeEpsilon() {return limits<T>::epsilon();}  |
660 |   |
661 |   |
662 | //--------------------------------------------------------------  |
663 | // Base type -- in templates, which accept a parameter, V, which  |
664 | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can   |
665 | // refer to T as V::BaseType  |
666 | //--------------------------------------------------------------  |
667 |   |
668 | typedef T BaseType;  |
669 |   |
670 | private:  |
671 |   |
672 | T lengthTiny () const;  |
673 | };  |
674 |   |
675 |   |
676 | //--------------  |
677 | // Stream output  |
678 | //--------------  |
679 |   |
680 | template <class T>  |
681 | std::ostream & operator << (std::ostream &s, const Vec2<T> &v);  |
682 |   |
683 | template <class T>  |
684 | std::ostream & operator << (std::ostream &s, const Vec3<T> &v);  |
685 |   |
686 | template <class T>  |
687 | std::ostream & operator << (std::ostream &s, const Vec4<T> &v);  |
688 |   |
689 | //----------------------------------------------------  |
690 | // Reverse multiplication: S * Vec2<T> and S * Vec3<T>  |
691 | //----------------------------------------------------  |
692 |   |
693 | template <class T> Vec2<T> operator * (T a, const Vec2<T> &v);  |
694 | template <class T> Vec3<T> operator * (T a, const Vec3<T> &v);  |
695 | template <class T> Vec4<T> operator * (T a, const Vec4<T> &v);  |
696 |   |
697 |   |
698 | //-------------------------  |
699 | // Typedefs for convenience  |
700 | //-------------------------  |
701 |   |
702 | typedef Vec2 <short> V2s;  |
703 | typedef Vec2 <int> V2i;  |
704 | typedef Vec2 <float> V2f;  |
705 | typedef Vec2 <double> V2d;  |
706 | typedef Vec3 <short> V3s;  |
707 | typedef Vec3 <int> V3i;  |
708 | typedef Vec3 <float> V3f;  |
709 | typedef Vec3 <double> V3d;  |
710 | typedef Vec4 <short> V4s;  |
711 | typedef Vec4 <int> V4i;  |
712 | typedef Vec4 <float> V4f;  |
713 | typedef Vec4 <double> V4d;  |
714 |   |
715 |   |
716 | //-------------------------------------------  |
717 | // Specializations for VecN<short>, VecN<int>  |
718 | //-------------------------------------------  |
719 |   |
720 | // Vec2<short>  |
721 |   |
722 | template <> short  |
723 | Vec2<short>::length () const;  |
724 |   |
725 | template <> const Vec2<short> &  |
726 | Vec2<short>::normalize ();  |
727 |   |
728 | template <> const Vec2<short> &  |
729 | Vec2<short>::normalizeExc ();  |
730 |   |
731 | template <> const Vec2<short> &  |
732 | Vec2<short>::normalizeNonNull ();  |
733 |   |
734 | template <> Vec2<short>  |
735 | Vec2<short>::normalized () const;  |
736 |   |
737 | template <> Vec2<short>  |
738 | Vec2<short>::normalizedExc () const;  |
739 |   |
740 | template <> Vec2<short>  |
741 | Vec2<short>::normalizedNonNull () const;  |
742 |   |
743 |   |
744 | // Vec2<int>  |
745 |   |
746 | template <> int  |
747 | Vec2<int>::length () const;  |
748 |   |
749 | template <> const Vec2<int> &  |
750 | Vec2<int>::normalize ();  |
751 |   |
752 | template <> const Vec2<int> &  |
753 | Vec2<int>::normalizeExc ();  |
754 |   |
755 | template <> const Vec2<int> &  |
756 | Vec2<int>::normalizeNonNull ();  |
757 |   |
758 | template <> Vec2<int>  |
759 | Vec2<int>::normalized () const;  |
760 |   |
761 | template <> Vec2<int>  |
762 | Vec2<int>::normalizedExc () const;  |
763 |   |
764 | template <> Vec2<int>  |
765 | Vec2<int>::normalizedNonNull () const;  |
766 |   |
767 |   |
768 | // Vec3<short>  |
769 |   |
770 | template <> short  |
771 | Vec3<short>::length () const;  |
772 |   |
773 | template <> const Vec3<short> &  |
774 | Vec3<short>::normalize ();  |
775 |   |
776 | template <> const Vec3<short> &  |
777 | Vec3<short>::normalizeExc ();  |
778 |   |
779 | template <> const Vec3<short> &  |
780 | Vec3<short>::normalizeNonNull ();  |
781 |   |
782 | template <> Vec3<short>  |
783 | Vec3<short>::normalized () const;  |
784 |   |
785 | template <> Vec3<short>  |
786 | Vec3<short>::normalizedExc () const;  |
787 |   |
788 | template <> Vec3<short>  |
789 | Vec3<short>::normalizedNonNull () const;  |
790 |   |
791 |   |
792 | // Vec3<int>  |
793 |   |
794 | template <> int  |
795 | Vec3<int>::length () const;  |
796 |   |
797 | template <> const Vec3<int> &  |
798 | Vec3<int>::normalize ();  |
799 |   |
800 | template <> const Vec3<int> &  |
801 | Vec3<int>::normalizeExc ();  |
802 |   |
803 | template <> const Vec3<int> &  |
804 | Vec3<int>::normalizeNonNull ();  |
805 |   |
806 | template <> Vec3<int>  |
807 | Vec3<int>::normalized () const;  |
808 |   |
809 | template <> Vec3<int>  |
810 | Vec3<int>::normalizedExc () const;  |
811 |   |
812 | template <> Vec3<int>  |
813 | Vec3<int>::normalizedNonNull () const;  |
814 |   |
815 | // Vec4<short>  |
816 |   |
817 | template <> short  |
818 | Vec4<short>::length () const;  |
819 |   |
820 | template <> const Vec4<short> &  |
821 | Vec4<short>::normalize ();  |
822 |   |
823 | template <> const Vec4<short> &  |
824 | Vec4<short>::normalizeExc ();  |
825 |   |
826 | template <> const Vec4<short> &  |
827 | Vec4<short>::normalizeNonNull ();  |
828 |   |
829 | template <> Vec4<short>  |
830 | Vec4<short>::normalized () const;  |
831 |   |
832 | template <> Vec4<short>  |
833 | Vec4<short>::normalizedExc () const;  |
834 |   |
835 | template <> Vec4<short>  |
836 | Vec4<short>::normalizedNonNull () const;  |
837 |   |
838 |   |
839 | // Vec4<int>  |
840 |   |
841 | template <> int  |
842 | Vec4<int>::length () const;  |
843 |   |
844 | template <> const Vec4<int> &  |
845 | Vec4<int>::normalize ();  |
846 |   |
847 | template <> const Vec4<int> &  |
848 | Vec4<int>::normalizeExc ();  |
849 |   |
850 | template <> const Vec4<int> &  |
851 | Vec4<int>::normalizeNonNull ();  |
852 |   |
853 | template <> Vec4<int>  |
854 | Vec4<int>::normalized () const;  |
855 |   |
856 | template <> Vec4<int>  |
857 | Vec4<int>::normalizedExc () const;  |
858 |   |
859 | template <> Vec4<int>  |
860 | Vec4<int>::normalizedNonNull () const;  |
861 |   |
862 |   |
863 | //------------------------  |
864 | // Implementation of Vec2:  |
865 | //------------------------  |
866 |   |
867 | template <class T>  |
868 | inline T &  |
869 | Vec2<T>::operator [] (int i)  |
870 | {  |
871 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report.  |
872 | }  |
873 |   |
874 | template <class T>  |
875 | inline const T &  |
876 | Vec2<T>::operator [] (int i) const  |
877 | {  |
878 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report.  |
879 | }  |
880 |   |
881 | template <class T>  |
882 | inline  |
883 | Vec2<T>::Vec2 ()  |
884 | {  |
885 | // empty  |
886 | }  |
887 |   |
888 | template <class T>  |
889 | inline  |
890 | Vec2<T>::Vec2 (T a)  |
891 | {  |
892 | x = y = a;  |
893 | }  |
894 |   |
895 | template <class T>  |
896 | inline  |
897 | Vec2<T>::Vec2 (T a, T b)  |
898 | {  |
899 | x = a;  |
900 | y = b;  |
901 | }  |
902 |   |
903 | template <class T>  |
904 | inline  |
905 | Vec2<T>::Vec2 (const Vec2 &v)  |
906 | {  |
907 | x = v.x;  |
908 | y = v.y;  |
909 | }  |
910 |   |
911 | template <class T>  |
912 | template <class S>  |
913 | inline  |
914 | Vec2<T>::Vec2 (const Vec2<S> &v)  |
915 | {  |
916 | x = T (v.x);  |
917 | y = T (v.y);  |
918 | }  |
919 |   |
920 | template <class T>  |
921 | inline const Vec2<T> &  |
922 | Vec2<T>::operator = (const Vec2 &v)  |
923 | {  |
924 | x = v.x;  |
925 | y = v.y;  |
926 | return *this;  |
927 | }  |
928 |   |
929 | template <class T>  |
930 | template <class S>  |
931 | inline void  |
932 | Vec2<T>::setValue (S a, S b)  |
933 | {  |
934 | x = T (a);  |
935 | y = T (b);  |
936 | }  |
937 |   |
938 | template <class T>  |
939 | template <class S>  |
940 | inline void  |
941 | Vec2<T>::setValue (const Vec2<S> &v)  |
942 | {  |
943 | x = T (v.x);  |
944 | y = T (v.y);  |
945 | }  |
946 |   |
947 | template <class T>  |
948 | template <class S>  |
949 | inline void  |
950 | Vec2<T>::getValue (S &a, S &b) const  |
951 | {  |
952 | a = S (x);  |
953 | b = S (y);  |
954 | }  |
955 |   |
956 | template <class T>  |
957 | template <class S>  |
958 | inline void  |
959 | Vec2<T>::getValue (Vec2<S> &v) const  |
960 | {  |
961 | v.x = S (x);  |
962 | v.y = S (y);  |
963 | }  |
964 |   |
965 | template <class T>  |
966 | inline T *  |
967 | Vec2<T>::getValue()  |
968 | {  |
969 | return (T *) &x;  |
970 | }  |
971 |   |
972 | template <class T>  |
973 | inline const T *  |
974 | Vec2<T>::getValue() const  |
975 | {  |
976 | return (const T *) &x;  |
977 | }  |
978 |   |
979 | template <class T>  |
980 | template <class S>  |
981 | inline bool  |
982 | Vec2<T>::operator == (const Vec2<S> &v) const  |
983 | {  |
984 | return x == v.x && y == v.y;  |
985 | }  |
986 |   |
987 | template <class T>  |
988 | template <class S>  |
989 | inline bool  |
990 | Vec2<T>::operator != (const Vec2<S> &v) const  |
991 | {  |
992 | return x != v.x || y != v.y;  |
993 | }  |
994 |   |
995 | template <class T>  |
996 | bool  |
997 | Vec2<T>::equalWithAbsError (const Vec2<T> &v, T e) const  |
998 | {  |
999 | for (int i = 0; i < 2; i++)  |
1000 | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))  |
1001 | return false;  |
1002 |   |
1003 | return true;  |
1004 | }  |
1005 |   |
1006 | template <class T>  |
1007 | bool  |
1008 | Vec2<T>::equalWithRelError (const Vec2<T> &v, T e) const  |
1009 | {  |
1010 | for (int i = 0; i < 2; i++)  |
1011 | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))  |
1012 | return false;  |
1013 |   |
1014 | return true;  |
1015 | }  |
1016 |   |
1017 | template <class T>  |
1018 | inline T  |
1019 | Vec2<T>::dot (const Vec2 &v) const  |
1020 | {  |
1021 | return x * v.x + y * v.y;  |
1022 | }  |
1023 |   |
1024 | template <class T>  |
1025 | inline T  |
1026 | Vec2<T>::operator ^ (const Vec2 &v) const  |
1027 | {  |
1028 | return dot (v);  |
1029 | }  |
1030 |   |
1031 | template <class T>  |
1032 | inline T  |
1033 | Vec2<T>::cross (const Vec2 &v) const  |
1034 | {  |
1035 | return x * v.y - y * v.x;  |
1036 |   |
1037 | }  |
1038 |   |
1039 | template <class T>  |
1040 | inline T  |
1041 | Vec2<T>::operator % (const Vec2 &v) const  |
1042 | {  |
1043 | return x * v.y - y * v.x;  |
1044 | }  |
1045 |   |
1046 | template <class T>  |
1047 | inline const Vec2<T> &  |
1048 | Vec2<T>::operator += (const Vec2 &v)  |
1049 | {  |
1050 | x += v.x;  |
1051 | y += v.y;  |
1052 | return *this;  |
1053 | }  |
1054 |   |
1055 | template <class T>  |
1056 | inline Vec2<T>  |
1057 | Vec2<T>::operator + (const Vec2 &v) const  |
1058 | {  |
1059 | return Vec2 (x + v.x, y + v.y);  |
1060 | }  |
1061 |   |
1062 | template <class T>  |
1063 | inline const Vec2<T> &  |
1064 | Vec2<T>::operator -= (const Vec2 &v)  |
1065 | {  |
1066 | x -= v.x;  |
1067 | y -= v.y;  |
1068 | return *this;  |
1069 | }  |
1070 |   |
1071 | template <class T>  |
1072 | inline Vec2<T>  |
1073 | Vec2<T>::operator - (const Vec2 &v) const  |
1074 | {  |
1075 | return Vec2 (x - v.x, y - v.y);  |
1076 | }  |
1077 |   |
1078 | template <class T>  |
1079 | inline Vec2<T>  |
1080 | Vec2<T>::operator - () const  |
1081 | {  |
1082 | return Vec2 (-x, -y);  |
1083 | }  |
1084 |   |
1085 | template <class T>  |
1086 | inline const Vec2<T> &  |
1087 | Vec2<T>::negate ()  |
1088 | {  |
1089 | x = -x;  |
1090 | y = -y;  |
1091 | return *this;  |
1092 | }  |
1093 |   |
1094 | template <class T>  |
1095 | inline const Vec2<T> &  |
1096 | Vec2<T>::operator *= (const Vec2 &v)  |
1097 | {  |
1098 | x *= v.x;  |
1099 | y *= v.y;  |
1100 | return *this;  |
1101 | }  |
1102 |   |
1103 | template <class T>  |
1104 | inline const Vec2<T> &  |
1105 | Vec2<T>::operator *= (T a)  |
1106 | {  |
1107 | x *= a;  |
1108 | y *= a;  |
1109 | return *this;  |
1110 | }  |
1111 |   |
1112 | template <class T>  |
1113 | inline Vec2<T>  |
1114 | Vec2<T>::operator * (const Vec2 &v) const  |
1115 | {  |
1116 | return Vec2 (x * v.x, y * v.y);  |
1117 | }  |
1118 |   |
1119 | template <class T>  |
1120 | inline Vec2<T>  |
1121 | Vec2<T>::operator * (T a) const  |
1122 | {  |
1123 | return Vec2 (x * a, y * a);  |
1124 | }  |
1125 |   |
1126 | template <class T>  |
1127 | inline const Vec2<T> &  |
1128 | Vec2<T>::operator /= (const Vec2 &v)  |
1129 | {  |
1130 | x /= v.x;  |
1131 | y /= v.y;  |
1132 | return *this;  |
1133 | }  |
1134 |   |
1135 | template <class T>  |
1136 | inline const Vec2<T> &  |
1137 | Vec2<T>::operator /= (T a)  |
1138 | {  |
1139 | x /= a;  |
1140 | y /= a;  |
1141 | return *this;  |
1142 | }  |
1143 |   |
1144 | template <class T>  |
1145 | inline Vec2<T>  |
1146 | Vec2<T>::operator / (const Vec2 &v) const  |
1147 | {  |
1148 | return Vec2 (x / v.x, y / v.y);  |
1149 | }  |
1150 |   |
1151 | template <class T>  |
1152 | inline Vec2<T>  |
1153 | Vec2<T>::operator / (T a) const  |
1154 | {  |
1155 | return Vec2 (x / a, y / a);  |
1156 | }  |
1157 |   |
1158 | template <class T>  |
1159 | T  |
1160 | Vec2<T>::lengthTiny () const  |
1161 | {  |
1162 | T absX = (x >= T (0))? x: -x;  |
1163 | T absY = (y >= T (0))? y: -y;  |
1164 |   |
1165 | T max = absX;  |
1166 |   |
1167 | if (max < absY)  |
1168 | max = absY;  |
1169 |   |
1170 | if (max == T (0))  |
1171 | return T (0);  |
1172 |   |
1173 | //  |
1174 | // Do not replace the divisions by max with multiplications by 1/max.  |
1175 | // Computing 1/max can overflow but the divisions below will always  |
1176 | // produce results less than or equal to 1.  |
1177 | //  |
1178 |   |
1179 | absX /= max;  |
1180 | absY /= max;  |
1181 |   |
1182 | return max * Math<T>::sqrt (absX * absX + absY * absY);  |
1183 | }  |
1184 |   |
1185 | template <class T>  |
1186 | inline T  |
1187 | Vec2<T>::length () const  |
1188 | {  |
1189 | T length2 = dot (*this);  |
1190 |   |
1191 | if (length2 < T (2) * limits<T>::smallest())  |
1192 | return lengthTiny();  |
1193 |   |
1194 | return Math<T>::sqrt (length2);  |
1195 | }  |
1196 |   |
1197 | template <class T>  |
1198 | inline T  |
1199 | Vec2<T>::length2 () const  |
1200 | {  |
1201 | return dot (*this);  |
1202 | }  |
1203 |   |
1204 | template <class T>  |
1205 | const Vec2<T> &  |
1206 | Vec2<T>::normalize ()  |
1207 | {  |
1208 | T l = length();  |
1209 |   |
1210 | if (l != T (0))  |
1211 | {  |
1212 | //  |
1213 | // Do not replace the divisions by l with multiplications by 1/l.  |
1214 | // Computing 1/l can overflow but the divisions below will always  |
1215 | // produce results less than or equal to 1.  |
1216 | //  |
1217 |   |
1218 | x /= l;  |
1219 | y /= l;  |
1220 | }  |
1221 |   |
1222 | return *this;  |
1223 | }  |
1224 |   |
1225 | template <class T>  |
1226 | const Vec2<T> &  |
1227 | Vec2<T>::normalizeExc ()  |
1228 | {  |
1229 | T l = length();  |
1230 |   |
1231 | if (l == T (0))  |
1232 | throw NullVecExc ("Cannot normalize null vector." );  |
1233 |   |
1234 | x /= l;  |
1235 | y /= l;  |
1236 | return *this;  |
1237 | }  |
1238 |   |
1239 | template <class T>  |
1240 | inline  |
1241 | const Vec2<T> &  |
1242 | Vec2<T>::normalizeNonNull ()  |
1243 | {  |
1244 | T l = length();  |
1245 | x /= l;  |
1246 | y /= l;  |
1247 | return *this;  |
1248 | }  |
1249 |   |
1250 | template <class T>  |
1251 | Vec2<T>  |
1252 | Vec2<T>::normalized () const  |
1253 | {  |
1254 | T l = length();  |
1255 |   |
1256 | if (l == T (0))  |
1257 | return Vec2 (T (0));  |
1258 |   |
1259 | return Vec2 (x / l, y / l);  |
1260 | }  |
1261 |   |
1262 | template <class T>  |
1263 | Vec2<T>  |
1264 | Vec2<T>::normalizedExc () const  |
1265 | {  |
1266 | T l = length();  |
1267 |   |
1268 | if (l == T (0))  |
1269 | throw NullVecExc ("Cannot normalize null vector." );  |
1270 |   |
1271 | return Vec2 (x / l, y / l);  |
1272 | }  |
1273 |   |
1274 | template <class T>  |
1275 | inline  |
1276 | Vec2<T>  |
1277 | Vec2<T>::normalizedNonNull () const  |
1278 | {  |
1279 | T l = length();  |
1280 | return Vec2 (x / l, y / l);  |
1281 | }  |
1282 |   |
1283 |   |
1284 | //-----------------------  |
1285 | // Implementation of Vec3  |
1286 | //-----------------------  |
1287 |   |
1288 | template <class T>  |
1289 | inline T &  |
1290 | Vec3<T>::operator [] (int i)  |
1291 | {  |
1292 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report.  |
1293 | }  |
1294 |   |
1295 | template <class T>  |
1296 | inline const T &  |
1297 | Vec3<T>::operator [] (int i) const  |
1298 | {  |
1299 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report.  |
1300 | }  |
1301 |   |
1302 | template <class T>  |
1303 | inline  |
1304 | Vec3<T>::Vec3 ()  |
1305 | {  |
1306 | // empty  |
1307 | }  |
1308 |   |
1309 | template <class T>  |
1310 | inline  |
1311 | Vec3<T>::Vec3 (T a)  |
1312 | {  |
1313 | x = y = z = a;  |
1314 | }  |
1315 |   |
1316 | template <class T>  |
1317 | inline  |
1318 | Vec3<T>::Vec3 (T a, T b, T c)  |
1319 | {  |
1320 | x = a;  |
1321 | y = b;  |
1322 | z = c;  |
1323 | }  |
1324 |   |
1325 | template <class T>  |
1326 | inline  |
1327 | Vec3<T>::Vec3 (const Vec3 &v)  |
1328 | {  |
1329 | x = v.x;  |
1330 | y = v.y;  |
1331 | z = v.z;  |
1332 | }  |
1333 |   |
1334 | template <class T>  |
1335 | template <class S>  |
1336 | inline  |
1337 | Vec3<T>::Vec3 (const Vec3<S> &v)  |
1338 | {  |
1339 | x = T (v.x);  |
1340 | y = T (v.y);  |
1341 | z = T (v.z);  |
1342 | }  |
1343 |   |
1344 | template <class T>  |
1345 | inline const Vec3<T> &  |
1346 | Vec3<T>::operator = (const Vec3 &v)  |
1347 | {  |
1348 | x = v.x;  |
1349 | y = v.y;  |
1350 | z = v.z;  |
1351 | return *this;  |
1352 | }  |
1353 |   |
1354 | template <class T>  |
1355 | template <class S>  |
1356 | inline  |
1357 | Vec3<T>::Vec3 (const Vec4<S> &v)  |
1358 | {  |
1359 | x = T (v.x / v.w);  |
1360 | y = T (v.y / v.w);  |
1361 | z = T (v.z / v.w);  |
1362 | }  |
1363 |   |
1364 | template <class T>  |
1365 | template <class S>  |
1366 | Vec3<T>::Vec3 (const Vec4<S> &v, InfException)  |
1367 | {  |
1368 | T vx = T (v.x);  |
1369 | T vy = T (v.y);  |
1370 | T vz = T (v.z);  |
1371 | T vw = T (v.w);  |
1372 |   |
1373 | T absW = (vw >= T (0))? vw: -vw;  |
1374 |   |
1375 | if (absW < 1)  |
1376 | {  |
1377 | T m = baseTypeMax() * absW;  |
1378 |   |
1379 | if (vx <= -m || vx >= m || vy <= -m || vy >= m || vz <= -m || vz >= m)  |
1380 | throw InfPointExc ("Cannot normalize point at infinity." );  |
1381 | }  |
1382 |   |
1383 | x = vx / vw;  |
1384 | y = vy / vw;  |
1385 | z = vz / vw;  |
1386 | }  |
1387 |   |
1388 | template <class T>  |
1389 | template <class S>  |
1390 | inline void  |
1391 | Vec3<T>::setValue (S a, S b, S c)  |
1392 | {  |
1393 | x = T (a);  |
1394 | y = T (b);  |
1395 | z = T (c);  |
1396 | }  |
1397 |   |
1398 | template <class T>  |
1399 | template <class S>  |
1400 | inline void  |
1401 | Vec3<T>::setValue (const Vec3<S> &v)  |
1402 | {  |
1403 | x = T (v.x);  |
1404 | y = T (v.y);  |
1405 | z = T (v.z);  |
1406 | }  |
1407 |   |
1408 | template <class T>  |
1409 | template <class S>  |
1410 | inline void  |
1411 | Vec3<T>::getValue (S &a, S &b, S &c) const  |
1412 | {  |
1413 | a = S (x);  |
1414 | b = S (y);  |
1415 | c = S (z);  |
1416 | }  |
1417 |   |
1418 | template <class T>  |
1419 | template <class S>  |
1420 | inline void  |
1421 | Vec3<T>::getValue (Vec3<S> &v) const  |
1422 | {  |
1423 | v.x = S (x);  |
1424 | v.y = S (y);  |
1425 | v.z = S (z);  |
1426 | }  |
1427 |   |
1428 | template <class T>  |
1429 | inline T *  |
1430 | Vec3<T>::getValue()  |
1431 | {  |
1432 | return (T *) &x;  |
1433 | }  |
1434 |   |
1435 | template <class T>  |
1436 | inline const T *  |
1437 | Vec3<T>::getValue() const  |
1438 | {  |
1439 | return (const T *) &x;  |
1440 | }  |
1441 |   |
1442 | template <class T>  |
1443 | template <class S>  |
1444 | inline bool  |
1445 | Vec3<T>::operator == (const Vec3<S> &v) const  |
1446 | {  |
1447 | return x == v.x && y == v.y && z == v.z;  |
1448 | }  |
1449 |   |
1450 | template <class T>  |
1451 | template <class S>  |
1452 | inline bool  |
1453 | Vec3<T>::operator != (const Vec3<S> &v) const  |
1454 | {  |
1455 | return x != v.x || y != v.y || z != v.z;  |
1456 | }  |
1457 |   |
1458 | template <class T>  |
1459 | bool  |
1460 | Vec3<T>::equalWithAbsError (const Vec3<T> &v, T e) const  |
1461 | {  |
1462 | for (int i = 0; i < 3; i++)  |
1463 | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))  |
1464 | return false;  |
1465 |   |
1466 | return true;  |
1467 | }  |
1468 |   |
1469 | template <class T>  |
1470 | bool  |
1471 | Vec3<T>::equalWithRelError (const Vec3<T> &v, T e) const  |
1472 | {  |
1473 | for (int i = 0; i < 3; i++)  |
1474 | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))  |
1475 | return false;  |
1476 |   |
1477 | return true;  |
1478 | }  |
1479 |   |
1480 | template <class T>  |
1481 | inline T  |
1482 | Vec3<T>::dot (const Vec3 &v) const  |
1483 | {  |
1484 | return x * v.x + y * v.y + z * v.z;  |
1485 | }  |
1486 |   |
1487 | template <class T>  |
1488 | inline T  |
1489 | Vec3<T>::operator ^ (const Vec3 &v) const  |
1490 | {  |
1491 | return dot (v);  |
1492 | }  |
1493 |   |
1494 | template <class T>  |
1495 | inline Vec3<T>  |
1496 | Vec3<T>::cross (const Vec3 &v) const  |
1497 | {  |
1498 | return Vec3 (y * v.z - z * v.y,  |
1499 | z * v.x - x * v.z,  |
1500 | x * v.y - y * v.x);  |
1501 | }  |
1502 |   |
1503 | template <class T>  |
1504 | inline const Vec3<T> &  |
1505 | Vec3<T>::operator %= (const Vec3 &v)  |
1506 | {  |
1507 | T a = y * v.z - z * v.y;  |
1508 | T b = z * v.x - x * v.z;  |
1509 | T c = x * v.y - y * v.x;  |
1510 | x = a;  |
1511 | y = b;  |
1512 | z = c;  |
1513 | return *this;  |
1514 | }  |
1515 |   |
1516 | template <class T>  |
1517 | inline Vec3<T>  |
1518 | Vec3<T>::operator % (const Vec3 &v) const  |
1519 | {  |
1520 | return Vec3 (y * v.z - z * v.y,  |
1521 | z * v.x - x * v.z,  |
1522 | x * v.y - y * v.x);  |
1523 | }  |
1524 |   |
1525 | template <class T>  |
1526 | inline const Vec3<T> &  |
1527 | Vec3<T>::operator += (const Vec3 &v)  |
1528 | {  |
1529 | x += v.x;  |
1530 | y += v.y;  |
1531 | z += v.z;  |
1532 | return *this;  |
1533 | }  |
1534 |   |
1535 | template <class T>  |
1536 | inline Vec3<T>  |
1537 | Vec3<T>::operator + (const Vec3 &v) const  |
1538 | {  |
1539 | return Vec3 (x + v.x, y + v.y, z + v.z);  |
1540 | }  |
1541 |   |
1542 | template <class T>  |
1543 | inline const Vec3<T> &  |
1544 | Vec3<T>::operator -= (const Vec3 &v)  |
1545 | {  |
1546 | x -= v.x;  |
1547 | y -= v.y;  |
1548 | z -= v.z;  |
1549 | return *this;  |
1550 | }  |
1551 |   |
1552 | template <class T>  |
1553 | inline Vec3<T>  |
1554 | Vec3<T>::operator - (const Vec3 &v) const  |
1555 | {  |
1556 | return Vec3 (x - v.x, y - v.y, z - v.z);  |
1557 | }  |
1558 |   |
1559 | template <class T>  |
1560 | inline Vec3<T>  |
1561 | Vec3<T>::operator - () const  |
1562 | {  |
1563 | return Vec3 (-x, -y, -z);  |
1564 | }  |
1565 |   |
1566 | template <class T>  |
1567 | inline const Vec3<T> &  |
1568 | Vec3<T>::negate ()  |
1569 | {  |
1570 | x = -x;  |
1571 | y = -y;  |
1572 | z = -z;  |
1573 | return *this;  |
1574 | }  |
1575 |   |
1576 | template <class T>  |
1577 | inline const Vec3<T> &  |
1578 | Vec3<T>::operator *= (const Vec3 &v)  |
1579 | {  |
1580 | x *= v.x;  |
1581 | y *= v.y;  |
1582 | z *= v.z;  |
1583 | return *this;  |
1584 | }  |
1585 |   |
1586 | template <class T>  |
1587 | inline const Vec3<T> &  |
1588 | Vec3<T>::operator *= (T a)  |
1589 | {  |
1590 | x *= a;  |
1591 | y *= a;  |
1592 | z *= a;  |
1593 | return *this;  |
1594 | }  |
1595 |   |
1596 | template <class T>  |
1597 | inline Vec3<T>  |
1598 | Vec3<T>::operator * (const Vec3 &v) const  |
1599 | {  |
1600 | return Vec3 (x * v.x, y * v.y, z * v.z);  |
1601 | }  |
1602 |   |
1603 | template <class T>  |
1604 | inline Vec3<T>  |
1605 | Vec3<T>::operator * (T a) const  |
1606 | {  |
1607 | return Vec3 (x * a, y * a, z * a);  |
1608 | }  |
1609 |   |
1610 | template <class T>  |
1611 | inline const Vec3<T> &  |
1612 | Vec3<T>::operator /= (const Vec3 &v)  |
1613 | {  |
1614 | x /= v.x;  |
1615 | y /= v.y;  |
1616 | z /= v.z;  |
1617 | return *this;  |
1618 | }  |
1619 |   |
1620 | template <class T>  |
1621 | inline const Vec3<T> &  |
1622 | Vec3<T>::operator /= (T a)  |
1623 | {  |
1624 | x /= a;  |
1625 | y /= a;  |
1626 | z /= a;  |
1627 | return *this;  |
1628 | }  |
1629 |   |
1630 | template <class T>  |
1631 | inline Vec3<T>  |
1632 | Vec3<T>::operator / (const Vec3 &v) const  |
1633 | {  |
1634 | return Vec3 (x / v.x, y / v.y, z / v.z);  |
1635 | }  |
1636 |   |
1637 | template <class T>  |
1638 | inline Vec3<T>  |
1639 | Vec3<T>::operator / (T a) const  |
1640 | {  |
1641 | return Vec3 (x / a, y / a, z / a);  |
1642 | }  |
1643 |   |
1644 | template <class T>  |
1645 | T  |
1646 | Vec3<T>::lengthTiny () const  |
1647 | {  |
1648 | T absX = (x >= T (0))? x: -x;  |
1649 | T absY = (y >= T (0))? y: -y;  |
1650 | T absZ = (z >= T (0))? z: -z;  |
1651 |   |
1652 | T max = absX;  |
1653 |   |
1654 | if (max < absY)  |
1655 | max = absY;  |
1656 |   |
1657 | if (max < absZ)  |
1658 | max = absZ;  |
1659 |   |
1660 | if (max == T (0))  |
1661 | return T (0);  |
1662 |   |
1663 | //  |
1664 | // Do not replace the divisions by max with multiplications by 1/max.  |
1665 | // Computing 1/max can overflow but the divisions below will always  |
1666 | // produce results less than or equal to 1.  |
1667 | //  |
1668 |   |
1669 | absX /= max;  |
1670 | absY /= max;  |
1671 | absZ /= max;  |
1672 |   |
1673 | return max * Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ);  |
1674 | }  |
1675 |   |
1676 | template <class T>  |
1677 | inline T  |
1678 | Vec3<T>::length () const  |
1679 | {  |
1680 | T length2 = dot (*this);  |
1681 |   |
1682 | if (length2 < T (2) * limits<T>::smallest())  |
1683 | return lengthTiny();  |
1684 |   |
1685 | return Math<T>::sqrt (length2);  |
1686 | }  |
1687 |   |
1688 | template <class T>  |
1689 | inline T  |
1690 | Vec3<T>::length2 () const  |
1691 | {  |
1692 | return dot (*this);  |
1693 | }  |
1694 |   |
1695 | template <class T>  |
1696 | const Vec3<T> &  |
1697 | Vec3<T>::normalize ()  |
1698 | {  |
1699 | T l = length();  |
1700 |   |
1701 | if (l != T (0))  |
1702 | {  |
1703 | //  |
1704 | // Do not replace the divisions by l with multiplications by 1/l.  |
1705 | // Computing 1/l can overflow but the divisions below will always  |
1706 | // produce results less than or equal to 1.  |
1707 | //  |
1708 |   |
1709 | x /= l;  |
1710 | y /= l;  |
1711 | z /= l;  |
1712 | }  |
1713 |   |
1714 | return *this;  |
1715 | }  |
1716 |   |
1717 | template <class T>  |
1718 | const Vec3<T> &  |
1719 | Vec3<T>::normalizeExc ()  |
1720 | {  |
1721 | T l = length();  |
1722 |   |
1723 | if (l == T (0))  |
1724 | throw NullVecExc ("Cannot normalize null vector." );  |
1725 |   |
1726 | x /= l;  |
1727 | y /= l;  |
1728 | z /= l;  |
1729 | return *this;  |
1730 | }  |
1731 |   |
1732 | template <class T>  |
1733 | inline  |
1734 | const Vec3<T> &  |
1735 | Vec3<T>::normalizeNonNull ()  |
1736 | {  |
1737 | T l = length();  |
1738 | x /= l;  |
1739 | y /= l;  |
1740 | z /= l;  |
1741 | return *this;  |
1742 | }  |
1743 |   |
1744 | template <class T>  |
1745 | Vec3<T>  |
1746 | Vec3<T>::normalized () const  |
1747 | {  |
1748 | T l = length();  |
1749 |   |
1750 | if (l == T (0))  |
1751 | return Vec3 (T (0));  |
1752 |   |
1753 | return Vec3 (x / l, y / l, z / l);  |
1754 | }  |
1755 |   |
1756 | template <class T>  |
1757 | Vec3<T>  |
1758 | Vec3<T>::normalizedExc () const  |
1759 | {  |
1760 | T l = length();  |
1761 |   |
1762 | if (l == T (0))  |
1763 | throw NullVecExc ("Cannot normalize null vector." );  |
1764 |   |
1765 | return Vec3 (x / l, y / l, z / l);  |
1766 | }  |
1767 |   |
1768 | template <class T>  |
1769 | inline  |
1770 | Vec3<T>  |
1771 | Vec3<T>::normalizedNonNull () const  |
1772 | {  |
1773 | T l = length();  |
1774 | return Vec3 (x / l, y / l, z / l);  |
1775 | }  |
1776 |   |
1777 |   |
1778 | //-----------------------  |
1779 | // Implementation of Vec4  |
1780 | //-----------------------  |
1781 |   |
1782 | template <class T>  |
1783 | inline T &  |
1784 | Vec4<T>::operator [] (int i)  |
1785 | {  |
1786 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report.  |
1787 | }  |
1788 |   |
1789 | template <class T>  |
1790 | inline const T &  |
1791 | Vec4<T>::operator [] (int i) const  |
1792 | {  |
1793 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report.  |
1794 | }  |
1795 |   |
1796 | template <class T>  |
1797 | inline  |
1798 | Vec4<T>::Vec4 ()  |
1799 | {  |
1800 | // empty  |
1801 | }  |
1802 |   |
1803 | template <class T>  |
1804 | inline  |
1805 | Vec4<T>::Vec4 (T a)  |
1806 | {  |
1807 | x = y = z = w = a;  |
1808 | }  |
1809 |   |
1810 | template <class T>  |
1811 | inline  |
1812 | Vec4<T>::Vec4 (T a, T b, T c, T d)  |
1813 | {  |
1814 | x = a;  |
1815 | y = b;  |
1816 | z = c;  |
1817 | w = d;  |
1818 | }  |
1819 |   |
1820 | template <class T>  |
1821 | inline  |
1822 | Vec4<T>::Vec4 (const Vec4 &v)  |
1823 | {  |
1824 | x = v.x;  |
1825 | y = v.y;  |
1826 | z = v.z;  |
1827 | w = v.w;  |
1828 | }  |
1829 |   |
1830 | template <class T>  |
1831 | template <class S>  |
1832 | inline  |
1833 | Vec4<T>::Vec4 (const Vec4<S> &v)  |
1834 | {  |
1835 | x = T (v.x);  |
1836 | y = T (v.y);  |
1837 | z = T (v.z);  |
1838 | w = T (v.w);  |
1839 | }  |
1840 |   |
1841 | template <class T>  |
1842 | inline const Vec4<T> &  |
1843 | Vec4<T>::operator = (const Vec4 &v)  |
1844 | {  |
1845 | x = v.x;  |
1846 | y = v.y;  |
1847 | z = v.z;  |
1848 | w = v.w;  |
1849 | return *this;  |
1850 | }  |
1851 |   |
1852 | template <class T>  |
1853 | template <class S>  |
1854 | inline  |
1855 | Vec4<T>::Vec4 (const Vec3<S> &v)  |
1856 | {  |
1857 | x = T (v.x);  |
1858 | y = T (v.y);  |
1859 | z = T (v.z);  |
1860 | w = T (1);  |
1861 | }  |
1862 |   |
1863 | template <class T>  |
1864 | template <class S>  |
1865 | inline bool  |
1866 | Vec4<T>::operator == (const Vec4<S> &v) const  |
1867 | {  |
1868 | return x == v.x && y == v.y && z == v.z && w == v.w;  |
1869 | }  |
1870 |   |
1871 | template <class T>  |
1872 | template <class S>  |
1873 | inline bool  |
1874 | Vec4<T>::operator != (const Vec4<S> &v) const  |
1875 | {  |
1876 | return x != v.x || y != v.y || z != v.z || w != v.w;  |
1877 | }  |
1878 |   |
1879 | template <class T>  |
1880 | bool  |
1881 | Vec4<T>::equalWithAbsError (const Vec4<T> &v, T e) const  |
1882 | {  |
1883 | for (int i = 0; i < 4; i++)  |
1884 | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e))  |
1885 | return false;  |
1886 |   |
1887 | return true;  |
1888 | }  |
1889 |   |
1890 | template <class T>  |
1891 | bool  |
1892 | Vec4<T>::equalWithRelError (const Vec4<T> &v, T e) const  |
1893 | {  |
1894 | for (int i = 0; i < 4; i++)  |
1895 | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e))  |
1896 | return false;  |
1897 |   |
1898 | return true;  |
1899 | }  |
1900 |   |
1901 | template <class T>  |
1902 | inline T  |
1903 | Vec4<T>::dot (const Vec4 &v) const  |
1904 | {  |
1905 | return x * v.x + y * v.y + z * v.z + w * v.w;  |
1906 | }  |
1907 |   |
1908 | template <class T>  |
1909 | inline T  |
1910 | Vec4<T>::operator ^ (const Vec4 &v) const  |
1911 | {  |
1912 | return dot (v);  |
1913 | }  |
1914 |   |
1915 |   |
1916 | template <class T>  |
1917 | inline const Vec4<T> &  |
1918 | Vec4<T>::operator += (const Vec4 &v)  |
1919 | {  |
1920 | x += v.x;  |
1921 | y += v.y;  |
1922 | z += v.z;  |
1923 | w += v.w;  |
1924 | return *this;  |
1925 | }  |
1926 |   |
1927 | template <class T>  |
1928 | inline Vec4<T>  |
1929 | Vec4<T>::operator + (const Vec4 &v) const  |
1930 | {  |
1931 | return Vec4 (x + v.x, y + v.y, z + v.z, w + v.w);  |
1932 | }  |
1933 |   |
1934 | template <class T>  |
1935 | inline const Vec4<T> &  |
1936 | Vec4<T>::operator -= (const Vec4 &v)  |
1937 | {  |
1938 | x -= v.x;  |
1939 | y -= v.y;  |
1940 | z -= v.z;  |
1941 | w -= v.w;  |
1942 | return *this;  |
1943 | }  |
1944 |   |
1945 | template <class T>  |
1946 | inline Vec4<T>  |
1947 | Vec4<T>::operator - (const Vec4 &v) const  |
1948 | {  |
1949 | return Vec4 (x - v.x, y - v.y, z - v.z, w - v.w);  |
1950 | }  |
1951 |   |
1952 | template <class T>  |
1953 | inline Vec4<T>  |
1954 | Vec4<T>::operator - () const  |
1955 | {  |
1956 | return Vec4 (-x, -y, -z, -w);  |
1957 | }  |
1958 |   |
1959 | template <class T>  |
1960 | inline const Vec4<T> &  |
1961 | Vec4<T>::negate ()  |
1962 | {  |
1963 | x = -x;  |
1964 | y = -y;  |
1965 | z = -z;  |
1966 | w = -w;  |
1967 | return *this;  |
1968 | }  |
1969 |   |
1970 | template <class T>  |
1971 | inline const Vec4<T> &  |
1972 | Vec4<T>::operator *= (const Vec4 &v)  |
1973 | {  |
1974 | x *= v.x;  |
1975 | y *= v.y;  |
1976 | z *= v.z;  |
1977 | w *= v.w;  |
1978 | return *this;  |
1979 | }  |
1980 |   |
1981 | template <class T>  |
1982 | inline const Vec4<T> &  |
1983 | Vec4<T>::operator *= (T a)  |
1984 | {  |
1985 | x *= a;  |
1986 | y *= a;  |
1987 | z *= a;  |
1988 | w *= a;  |
1989 | return *this;  |
1990 | }  |
1991 |   |
1992 | template <class T>  |
1993 | inline Vec4<T>  |
1994 | Vec4<T>::operator * (const Vec4 &v) const  |
1995 | {  |
1996 | return Vec4 (x * v.x, y * v.y, z * v.z, w * v.w);  |
1997 | }  |
1998 |   |
1999 | template <class T>  |
2000 | inline Vec4<T>  |
2001 | Vec4<T>::operator * (T a) const  |
2002 | {  |
2003 | return Vec4 (x * a, y * a, z * a, w * a);  |
2004 | }  |
2005 |   |
2006 | template <class T>  |
2007 | inline const Vec4<T> &  |
2008 | Vec4<T>::operator /= (const Vec4 &v)  |
2009 | {  |
2010 | x /= v.x;  |
2011 | y /= v.y;  |
2012 | z /= v.z;  |
2013 | w /= v.w;  |
2014 | return *this;  |
2015 | }  |
2016 |   |
2017 | template <class T>  |
2018 | inline const Vec4<T> &  |
2019 | Vec4<T>::operator /= (T a)  |
2020 | {  |
2021 | x /= a;  |
2022 | y /= a;  |
2023 | z /= a;  |
2024 | w /= a;  |
2025 | return *this;  |
2026 | }  |
2027 |   |
2028 | template <class T>  |
2029 | inline Vec4<T>  |
2030 | Vec4<T>::operator / (const Vec4 &v) const  |
2031 | {  |
2032 | return Vec4 (x / v.x, y / v.y, z / v.z, w / v.w);  |
2033 | }  |
2034 |   |
2035 | template <class T>  |
2036 | inline Vec4<T>  |
2037 | Vec4<T>::operator / (T a) const  |
2038 | {  |
2039 | return Vec4 (x / a, y / a, z / a, w / a);  |
2040 | }  |
2041 |   |
2042 | template <class T>  |
2043 | T  |
2044 | Vec4<T>::lengthTiny () const  |
2045 | {  |
2046 | T absX = (x >= T (0))? x: -x;  |
2047 | T absY = (y >= T (0))? y: -y;  |
2048 | T absZ = (z >= T (0))? z: -z;  |
2049 | T absW = (w >= T (0))? w: -w;  |
2050 |   |
2051 | T max = absX;  |
2052 |   |
2053 | if (max < absY)  |
2054 | max = absY;  |
2055 |   |
2056 | if (max < absZ)  |
2057 | max = absZ;  |
2058 |   |
2059 | if (max < absW)  |
2060 | max = absW;  |
2061 |   |
2062 | if (max == T (0))  |
2063 | return T (0);  |
2064 |   |
2065 | //  |
2066 | // Do not replace the divisions by max with multiplications by 1/max.  |
2067 | // Computing 1/max can overflow but the divisions below will always  |
2068 | // produce results less than or equal to 1.  |
2069 | //  |
2070 |   |
2071 | absX /= max;  |
2072 | absY /= max;  |
2073 | absZ /= max;  |
2074 | absW /= max;  |
2075 |   |
2076 | return max *  |
2077 | Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ + absW * absW);  |
2078 | }  |
2079 |   |
2080 | template <class T>  |
2081 | inline T  |
2082 | Vec4<T>::length () const  |
2083 | {  |
2084 | T length2 = dot (*this);  |
2085 |   |
2086 | if (length2 < T (2) * limits<T>::smallest())  |
2087 | return lengthTiny();  |
2088 |   |
2089 | return Math<T>::sqrt (length2);  |
2090 | }  |
2091 |   |
2092 | template <class T>  |
2093 | inline T  |
2094 | Vec4<T>::length2 () const  |
2095 | {  |
2096 | return dot (*this);  |
2097 | }  |
2098 |   |
2099 | template <class T>  |
2100 | const Vec4<T> &  |
2101 | Vec4<T>::normalize ()  |
2102 | {  |
2103 | T l = length();  |
2104 |   |
2105 | if (l != T (0))  |
2106 | {  |
2107 | //  |
2108 | // Do not replace the divisions by l with multiplications by 1/l.  |
2109 | // Computing 1/l can overflow but the divisions below will always  |
2110 | // produce results less than or equal to 1.  |
2111 | //  |
2112 |   |
2113 | x /= l;  |
2114 | y /= l;  |
2115 | z /= l;  |
2116 | w /= l;  |
2117 | }  |
2118 |   |
2119 | return *this;  |
2120 | }  |
2121 |   |
2122 | template <class T>  |
2123 | const Vec4<T> &  |
2124 | Vec4<T>::normalizeExc ()  |
2125 | {  |
2126 | T l = length();  |
2127 |   |
2128 | if (l == T (0))  |
2129 | throw NullVecExc ("Cannot normalize null vector." );  |
2130 |   |
2131 | x /= l;  |
2132 | y /= l;  |
2133 | z /= l;  |
2134 | w /= l;  |
2135 | return *this;  |
2136 | }  |
2137 |   |
2138 | template <class T>  |
2139 | inline  |
2140 | const Vec4<T> &  |
2141 | Vec4<T>::normalizeNonNull ()  |
2142 | {  |
2143 | T l = length();  |
2144 | x /= l;  |
2145 | y /= l;  |
2146 | z /= l;  |
2147 | w /= l;  |
2148 | return *this;  |
2149 | }  |
2150 |   |
2151 | template <class T>  |
2152 | Vec4<T>  |
2153 | Vec4<T>::normalized () const  |
2154 | {  |
2155 | T l = length();  |
2156 |   |
2157 | if (l == T (0))  |
2158 | return Vec4 (T (0));  |
2159 |   |
2160 | return Vec4 (x / l, y / l, z / l, w / l);  |
2161 | }  |
2162 |   |
2163 | template <class T>  |
2164 | Vec4<T>  |
2165 | Vec4<T>::normalizedExc () const  |
2166 | {  |
2167 | T l = length();  |
2168 |   |
2169 | if (l == T (0))  |
2170 | throw NullVecExc ("Cannot normalize null vector." );  |
2171 |   |
2172 | return Vec4 (x / l, y / l, z / l, w / l);  |
2173 | }  |
2174 |   |
2175 | template <class T>  |
2176 | inline  |
2177 | Vec4<T>  |
2178 | Vec4<T>::normalizedNonNull () const  |
2179 | {  |
2180 | T l = length();  |
2181 | return Vec4 (x / l, y / l, z / l, w / l);  |
2182 | }  |
2183 |   |
2184 | //-----------------------------  |
2185 | // Stream output implementation  |
2186 | //-----------------------------  |
2187 |   |
2188 | template <class T>  |
2189 | std::ostream &  |
2190 | operator << (std::ostream &s, const Vec2<T> &v)  |
2191 | {  |
2192 | return s << '(' << v.x << ' ' << v.y << ')';  |
2193 | }  |
2194 |   |
2195 | template <class T>  |
2196 | std::ostream &  |
2197 | operator << (std::ostream &s, const Vec3<T> &v)  |
2198 | {  |
2199 | return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')';  |
2200 | }  |
2201 |   |
2202 | template <class T>  |
2203 | std::ostream &  |
2204 | operator << (std::ostream &s, const Vec4<T> &v)  |
2205 | {  |
2206 | return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ' ' << v.w << ')';  |
2207 | }  |
2208 |   |
2209 |   |
2210 | //-----------------------------------------  |
2211 | // Implementation of reverse multiplication  |
2212 | //-----------------------------------------  |
2213 |   |
2214 | template <class T>  |
2215 | inline Vec2<T>  |
2216 | operator * (T a, const Vec2<T> &v)  |
2217 | {  |
2218 | return Vec2<T> (a * v.x, a * v.y);  |
2219 | }  |
2220 |   |
2221 | template <class T>  |
2222 | inline Vec3<T>  |
2223 | operator * (T a, const Vec3<T> &v)  |
2224 | {  |
2225 | return Vec3<T> (a * v.x, a * v.y, a * v.z);  |
2226 | }  |
2227 |   |
2228 | template <class T>  |
2229 | inline Vec4<T>  |
2230 | operator * (T a, const Vec4<T> &v)  |
2231 | {  |
2232 | return Vec4<T> (a * v.x, a * v.y, a * v.z, a * v.w);  |
2233 | }  |
2234 |   |
2235 |   |
2236 | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER  |
2237 | #pragma warning(pop)  |
2238 | #endif  |
2239 |   |
2240 | IMATH_INTERNAL_NAMESPACE_HEADER_EXIT  |
2241 |   |
2242 | #endif // INCLUDED_IMATHVEC_H  |
2243 | |