1 | // tInstance.h  |
2 | //  |
3 | // This file implements tScene instances. An instance is essentially a transformation (position, rotation, scale) in  |
4 | // addition to a reference to the object being instanced. In a tScene, this reference consists of the ID of a  |
5 | // particular type of object.  |
6 | //  |
7 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
8 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
9 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
10 | //  |
11 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
12 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
13 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
14 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
15 | // PERFORMANCE OF THIS SOFTWARE.  |
16 |   |
17 | #pragma once  |
18 | #include "Scene/tObject.h"  |
19 | namespace tScene  |
20 | {  |
21 |   |
22 |   |
23 | class tInstance : public tObject  |
24 | {  |
25 | public:  |
26 | tInstance() { }  |
27 | tInstance(const tChunk& chunk) { Load(chunk); }  |
28 | virtual ~tInstance() { }  |
29 |   |
30 | void Clear() { tObject::Clear(); ObjectType = tType::Unspecified; ObjectID = tObject::InvalidID; Transform.Identity(); }  |
31 | bool IsValid() const { return (ObjectType != tType::Unspecified) ? true : false; }  |
32 |   |
33 | // This does not scale the object itself because when a world is scaled, the object being referred to is also  |
34 | // scaled. Here we just need to scale the translation.  |
35 | void Scale(float scale) { tMath::tMul(Transform.C4, scale); Transform.C4.w = 1.0f; }  |
36 |   |
37 | void Save(tChunkWriter&) const;  |
38 | void Load(const tChunk&);  |
39 |   |
40 | enum class tType  |
41 | {  |
42 | Unspecified = -1,  |
43 | PolyModel,  |
44 | PatchModel,  |
45 | LodGroup,  |
46 | Camera,  |
47 | Light,  |
48 | Path,  |
49 | NumTypes  |
50 | };  |
51 |   |
52 | // This is the type and ID of the object being instanced.  |
53 | tType ObjectType = tType::Unspecified;  |
54 | uint32 ObjectID = tObject::InvalidID;  |
55 |   |
56 | // This is the transform of the instance. Places it in the world at a particular position, scale, and orientation.  |
57 | tMath::tMatrix4 Transform = tMath::tMatrix4::identity;  |
58 | };  |
59 |   |
60 |   |
61 | }  |
62 | |