1 | // tLight.h  |
2 | //  |
3 | // This file implements scene lights. It supports point, spot, directional, and ambient lights.  |
4 | //  |
5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
8 | //  |
9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
13 | // PERFORMANCE OF THIS SOFTWARE.  |
14 |   |
15 | #pragma once  |
16 | #include "Scene/tObject.h"  |
17 | namespace tScene  |
18 | {  |
19 |   |
20 |   |
21 | class tLight : public tObject  |
22 | {  |
23 | public:  |
24 | tLight() { }  |
25 | tLight(const tChunk& chunk) { Load(chunk); }  |
26 | virtual ~tLight() { }  |
27 |   |
28 | void Save(tChunkWriter&) const;  |
29 | void Load(const tChunk&);  |
30 | void Clear();  |
31 | void Scale(float scale) /* Scaling affects the near and far attenuation. */ { AttenNearStart *= scale; AttenNearEnd *= scale; AttenFarStart *= scale; AttenFarEnd *= scale; }  |
32 |   |
33 | enum class tType  |
34 | {  |
35 | Point,  |
36 | Spot,  |
37 | Directional,  |
38 | Ambient  |
39 | };  |
40 |   |
41 | // State like the position and direction can be found in the transformation matrix of the light instance.  |
42 | tType Type = tType::Point;  |
43 | float AttenNearStart = 0.0f;  |
44 | float AttenNearEnd = 0.0f;  |
45 | float AttenFarStart = 0.0f;  |
46 | float AttenFarEnd = 0.0f;  |
47 | };  |
48 |   |
49 |   |
50 | }  |
51 | |