1 | // tSelection.h  |
2 | //  |
3 | // This file implements scene selection sets. A selection is simply a collection of scene instances referenced by ID.  |
4 | //  |
5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
8 | //  |
9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
13 | // PERFORMANCE OF THIS SOFTWARE.  |
14 |   |
15 | #pragma once  |
16 | #include <Scene/tObject.h>  |
17 | namespace tScene  |
18 | {  |
19 |   |
20 |   |
21 | class tSelection : public tObject  |
22 | {  |
23 | public:  |
24 | tSelection() { }  |
25 | tSelection(const tChunk& chunk) { Load(chunk); }  |
26 | virtual ~tSelection() { }  |
27 |   |
28 | bool ContainsInstance(uint32 instID) const;  |
29 | int GetNumItems() const { return InstanceIDs.GetNumItems(); }  |
30 | void Clear() { tObject::Clear(); InstanceIDs.Empty(); }  |
31 |   |
32 | void Save(tChunkWriter&) const;  |
33 | void Load(const tChunk&);  |
34 |   |
35 | tItList<uint32> InstanceIDs;  |
36 | };  |
37 |   |
38 |   |
39 | // Implementation below this line.  |
40 |   |
41 |   |
42 | inline bool tSelection::ContainsInstance(uint32 instID) const  |
43 | {  |
44 | for (tItList<uint32>::Iter i = InstanceIDs.First(); i; ++i)  |
45 | if (*i.GetObject() == instID)  |
46 | return true;  |
47 |   |
48 | return false;  |
49 | }  |
50 |   |
51 |   |
52 | }  |
53 | |