| 1 | // tSelection.h  |
| 2 | //  |
| 3 | // This file implements scene selection sets. A selection is simply a collection of scene instances referenced by ID.  |
| 4 | //  |
| 5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
| 6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 8 | //  |
| 9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 13 | // PERFORMANCE OF THIS SOFTWARE.  |
| 14 |   |
| 15 | #pragma once  |
| 16 | #include <Scene/tObject.h>  |
| 17 | namespace tScene  |
| 18 | {  |
| 19 |   |
| 20 |   |
| 21 | class tSelection : public tObject  |
| 22 | {  |
| 23 | public:  |
| 24 | tSelection() { }  |
| 25 | tSelection(const tChunk& chunk) { Load(chunk); }  |
| 26 | virtual ~tSelection() { }  |
| 27 |   |
| 28 | bool ContainsInstance(uint32 instID) const;  |
| 29 | int GetNumItems() const { return InstanceIDs.GetNumItems(); }  |
| 30 | void Clear() { tObject::Clear(); InstanceIDs.Empty(); }  |
| 31 |   |
| 32 | void Save(tChunkWriter&) const;  |
| 33 | void Load(const tChunk&);  |
| 34 |   |
| 35 | tItList<uint32> InstanceIDs;  |
| 36 | };  |
| 37 |   |
| 38 |   |
| 39 | // Implementation below this line.  |
| 40 |   |
| 41 |   |
| 42 | inline bool tSelection::ContainsInstance(uint32 instID) const  |
| 43 | {  |
| 44 | for (tItList<uint32>::Iter i = InstanceIDs.First(); i; ++i)  |
| 45 | if (*i.GetObject() == instID)  |
| 46 | return true;  |
| 47 |   |
| 48 | return false;  |
| 49 | }  |
| 50 |   |
| 51 |   |
| 52 | }  |
| 53 | |