| 1 | // tPath.cpp  |
| 2 | //  |
| 3 | // This file implements scene splines and paths.  |
| 4 | //  |
| 5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
| 6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 8 | //  |
| 9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 13 | // PERFORMANCE OF THIS SOFTWARE.  |
| 14 |   |
| 15 | #include "Scene/tPath.h"  |
| 16 | using namespace tMath;  |
| 17 | namespace tScene  |
| 18 | {  |
| 19 |   |
| 20 |   |
| 21 | tPath::tPath(const tBezierPath& src, const tString& name, uint32 id) :  |
| 22 | tObject(name, id)  |
| 23 | {  |
| 24 | if (!src.IsValid())  |
| 25 | return;  |
| 26 |   |
| 27 | Type = tType::CubicBezier;  |
| 28 | IsClosed = src.IsClosed();  |
| 29 |   |
| 30 | NumControlVerts = src.GetNumControlVerts();  |
| 31 | tAssert((NumControlVerts >= 4) && (((NumControlVerts-1) % 3) == 0));  |
| 32 |   |
| 33 | ControlVerts = new tVector3[NumControlVerts];  |
| 34 | for (int cv = 0; cv < NumControlVerts; cv++)  |
| 35 | ControlVerts[cv] = src.GetControlVerts()[cv];  |
| 36 | }  |
| 37 |   |
| 38 |   |
| 39 | void tPath::Save(tChunkWriter& chunk) const  |
| 40 | {  |
| 41 | if (!IsValid())  |
| 42 | return;  |
| 43 | tAssert((NumControlVerts > 0) && ControlVerts);  |
| 44 |   |
| 45 | chunk.Begin(tChunkID::Scene_Path);  |
| 46 | {  |
| 47 | tObject::Save(chunk);  |
| 48 |   |
| 49 | chunk.Begin(tChunkID::Scene_PathParameters);  |
| 50 | chunk.Write(Type);  |
| 51 | chunk.Write(NumControlVerts);  |
| 52 | chunk.Write(IsClosed);  |
| 53 | chunk.End();  |
| 54 |   |
| 55 | chunk.Begin(tChunkID::Scene_PathControlVertTable);  |
| 56 | chunk.Write(ControlVerts, NumControlVerts);  |
| 57 | chunk.End();  |
| 58 | }  |
| 59 | chunk.End();  |
| 60 | }  |
| 61 |   |
| 62 |   |
| 63 | void tPath::Load(const tChunk& splineChunk)  |
| 64 | {  |
| 65 | tAssert(splineChunk.ID() == tChunkID::Scene_Path);  |
| 66 | Clear();  |
| 67 |   |
| 68 | for (tChunk chunk = splineChunk.First(); chunk.Valid(); chunk = chunk.Next())  |
| 69 | {  |
| 70 | switch (chunk.ID())  |
| 71 | {  |
| 72 | case tChunkID::Scene_Object:  |
| 73 | tObject::Load(chunk);  |
| 74 | break;  |
| 75 |   |
| 76 | case tChunkID::Scene_PathParameters:  |
| 77 | chunk.GetItem(Type);  |
| 78 | chunk.GetItem(NumControlVerts);  |
| 79 | chunk.GetItem(IsClosed);  |
| 80 | break;  |
| 81 |   |
| 82 | case tChunkID::Scene_PathControlVertTable:  |
| 83 | tAssert((NumControlVerts > 0) && !ControlVerts);  |
| 84 | ControlVerts = new tVector3[NumControlVerts];  |
| 85 | tStd::tMemcpy(ControlVerts, chunk.GetData(), sizeof(tVector3) * NumControlVerts);  |
| 86 | break;  |
| 87 | }  |
| 88 | }  |
| 89 | }  |
| 90 |   |
| 91 |   |
| 92 | }  |
| 93 | |