1 | // tInstance.cpp  |
2 | //  |
3 | // This file implements tScene instances. An instance is essentially a transformation (position, rotation, scale) in  |
4 | // addition to a reference to the object being instanced. In a tScene, this reference consists of the ID of a  |
5 | // particular type of object.  |
6 | //  |
7 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
8 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
9 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
10 | //  |
11 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
12 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
13 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
14 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
15 | // PERFORMANCE OF THIS SOFTWARE.  |
16 |   |
17 | #include "Scene/tInstance.h"  |
18 | namespace tScene  |
19 | {  |
20 |   |
21 |   |
22 | void tInstance::Save(tChunkWriter& chunk) const  |
23 | {  |
24 | chunk.Begin(tChunkID::Scene_Instance);  |
25 | {  |
26 | tObject::Save(chunk);  |
27 |   |
28 | chunk.Begin(tChunkID::Scene_InstanceParameters);  |
29 | {  |
30 | chunk.Write(ObjectType);  |
31 | chunk.Write(ObjectID);  |
32 | chunk.Write(Transform);  |
33 | }  |
34 | chunk.End();  |
35 | }  |
36 | chunk.End();  |
37 | }  |
38 |   |
39 |   |
40 | void tInstance::Load(const tChunk& instChunk)  |
41 | {  |
42 | tAssert(instChunk.ID() == tChunkID::Scene_Instance);  |
43 | Clear();  |
44 |   |
45 | for (tChunk chunk = instChunk.First(); chunk.Valid(); chunk = chunk.Next())  |
46 | {  |
47 | switch (chunk.ID())  |
48 | {  |
49 | case tChunkID::Scene_Object:  |
50 | tObject::Load(chunk);  |
51 | break;  |
52 |   |
53 | case tChunkID::Scene_InstanceParameters:  |
54 | {  |
55 | chunk.GetItem(ObjectType);  |
56 | chunk.GetItem(ObjectID);  |
57 | chunk.GetItem(Transform);  |
58 | break;  |
59 | }  |
60 | }  |
61 | }  |
62 | }  |
63 |   |
64 |   |
65 | }  |
66 | |