| 1 | // tLight.cpp  |
| 2 | //  |
| 3 | // This file implements scene lights. It supports point, spot, directional, and ambient lights.  |
| 4 | //  |
| 5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
| 6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 8 | //  |
| 9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 13 | // PERFORMANCE OF THIS SOFTWARE.  |
| 14 |   |
| 15 | #include "Scene/tLight.h"  |
| 16 | namespace tScene  |
| 17 | {  |
| 18 |   |
| 19 |   |
| 20 | void tLight::Clear()  |
| 21 | {  |
| 22 | tObject::Clear();  |
| 23 | Type = tType::Point;  |
| 24 | AttenNearStart = 0.0f;  |
| 25 | AttenNearEnd = 0.0f;  |
| 26 | AttenFarStart = 0.0f;  |
| 27 | AttenFarEnd = 0.0f;  |
| 28 | }  |
| 29 |   |
| 30 |   |
| 31 | void tLight::Save(tChunkWriter& chunk) const  |
| 32 | {  |
| 33 | chunk.Begin(tChunkID::Scene_Light);  |
| 34 | {  |
| 35 | tObject::Save(chunk);  |
| 36 |   |
| 37 | chunk.Begin(tChunkID::Scene_LightType);  |
| 38 | {  |
| 39 | chunk.Write(Type);  |
| 40 | }  |
| 41 | chunk.End();  |
| 42 |   |
| 43 | chunk.Begin(tChunkID::Scene_LightParameters);  |
| 44 | {  |
| 45 | chunk.Write(AttenNearStart);  |
| 46 | chunk.Write(AttenNearEnd);  |
| 47 | chunk.Write(AttenFarStart);  |
| 48 | chunk.Write(AttenFarEnd);  |
| 49 | }  |
| 50 | chunk.End();  |
| 51 | }  |
| 52 | chunk.End();  |
| 53 | }  |
| 54 |   |
| 55 |   |
| 56 | void tLight::Load(const tChunk& lightChunk)  |
| 57 | {  |
| 58 | tAssert(lightChunk.ID() == tChunkID::Scene_Light);  |
| 59 | Clear();  |
| 60 |   |
| 61 | for (tChunk chunk = lightChunk.First(); chunk.Valid(); chunk = chunk.Next())  |
| 62 | {  |
| 63 | switch (chunk.ID())  |
| 64 | {  |
| 65 | case tChunkID::Scene_Object:  |
| 66 | tObject::Load(chunk);  |
| 67 | break;  |
| 68 |   |
| 69 | case tChunkID::Scene_LightType:  |
| 70 | chunk.GetItem(Type);  |
| 71 | break;  |
| 72 |   |
| 73 | case tChunkID::Scene_LightParameters:  |
| 74 | chunk.GetItem(AttenNearStart);  |
| 75 | chunk.GetItem(AttenNearEnd);  |
| 76 | chunk.GetItem(AttenFarStart);  |
| 77 | chunk.GetItem(AttenFarEnd);  |
| 78 | break;  |
| 79 | }  |
| 80 | }  |
| 81 | }  |
| 82 |   |
| 83 |   |
| 84 | }  |
| 85 | |