1 | // tSelection.cpp  |
2 | //  |
3 | // This file implements scene selection sets. A selection is simply a collection of scene instances referenced by ID.  |
4 | //  |
5 | // Copyright (c) 2006, 2017 Tristan Grimmer.  |
6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
8 | //  |
9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
13 | // PERFORMANCE OF THIS SOFTWARE.  |
14 |   |
15 | #include "Scene/tSelection.h"  |
16 | namespace tScene  |
17 | {  |
18 |   |
19 |   |
20 | void tSelection::Save(tChunkWriter& chunk) const  |
21 | {  |
22 | chunk.Begin(tChunkID::Scene_Selection);  |
23 | {  |
24 | tObject::Save(chunk);  |
25 |   |
26 | chunk.Begin(tChunkID::Scene_SelectionInstanceIDs);  |
27 | {  |
28 | for (tItList<uint32>::Iter instIDIter = InstanceIDs.First(); instIDIter; ++instIDIter)  |
29 | {  |
30 | uint32* instID = instIDIter.GetObject();  |
31 | chunk.Write(*instID);  |
32 | }  |
33 | }  |
34 | chunk.End();  |
35 | }  |
36 | chunk.End();  |
37 | }  |
38 |   |
39 |   |
40 | void tSelection::Load(const tChunk& selSetChunk)  |
41 | {  |
42 | tAssert(selSetChunk.ID() == tChunkID::Scene_Selection);  |
43 | Clear();  |
44 |   |
45 | for (tChunk chunk = selSetChunk.First(); chunk.Valid(); chunk = chunk.Next())  |
46 | {  |
47 | switch (chunk.ID())  |
48 | {  |
49 | case tChunkID::Scene::Scene_Object:  |
50 | tObject::Load(chunk);  |
51 | break;  |
52 |   |
53 | case tChunkID::Scene_SelectionInstanceIDs:  |
54 | {  |
55 | int numInstances = chunk.GetDataSize() / sizeof(uint32);  |
56 | for (int i = 0; i < numInstances; i++)  |
57 | {  |
58 | uint32 instID;  |
59 | chunk.GetItem(instID);  |
60 | InstanceIDs.Append(new uint32(instID));  |
61 | }  |
62 | break;  |
63 | }  |
64 | }  |
65 | }  |
66 | }  |
67 |   |
68 |   |
69 | }  |
70 | |